A little tumble of my last week of solid IVA work - we have a fully unwrapped and consolidated capsule interior, AO baked, 90% textured, almost there! New upholstery (I am so sorry

, racing stripes were two decades out) alongside fully finished chairs, internal assets (joysticks, throttles, food tubes, stowage bags, modular floors, lights, switches, console baseplates, handles, toothbrushes, screws and zipties). Phew.

The main shell is sitting at about 27,000 quads, which is around two and a half engines. Other assets are loaded in once and instanced as many times as we want them (a screw for example) with minimal GPU impact; so it shouldn't be too much of a performance hit once it's in-game.