KSArmory - weapon systems for Kitten Space Agency
Warning - this is very early release and stuff might be broken
What it does
Sensors, fire control, guided and unguided rounds, and the parts to mount them on.
The mod provides the machinery a weapon needs and keeps it separate from any particular weapon — a search sensor with a threat model, fire control that decides when to commit, articulated mounts that traverse and elevate, projectiles flown to sub-frame accuracy, and an operator's panel. A weapon system is then a registry entry plus its art; nothing in the simulation names a specific vehicle.
- Search sensor with steerable range and cone, lock-on dwell, and manual designation
- Threat classification by closest point of approach, so something merely passing by is engaged rather than only what's closing head-on
- IFF with teams, allies, neutrals and an engage-unknown policy
- Guided rounds using proportional navigation, so they lead a crossing target instead of chasing it — and unguided ones, with a ballistic lead solved by the mount
- Proximity and contact fuses, solved analytically within each sub-step so nothing tunnels through the trigger radius between frames
- Articulated mounts — traverse, elevation, independent pointing heads, with travel limits and interlocks against the vehicle's own bodywork
- Full ImGui panel, plus in-world drawing of the search volume, tracks and rounds
Four systems, deliberately different from each other, because the point of the split is that the machinery doesn't care which one it's driving:
- A self-contained point-defence vehicle — buildable 8×8, twelve missiles in two pods of six, twin autocannon, a tracking array, a spinning search radar, and an electro-optical head you can watch through. The missiles reach 20 km; the guns cover the close-in band beneath them. It's its own command source, so a craft consisting of nothing but this builds and launches.
- A single-rail launcher for one heat-seeking round, which surface-attaches to anything and has nothing on it that moves.
- A close-in gun mount that stacks on a 3 m node and carries no missiles at all — 4500 rounds a minute and a radome that elevates with the barrels.
- A bomb rack, with a sight that shows the arc and where the store would land.
Install
Unzip into your KSA mods folder and launch through StarMap rather than the game directly - starting KSA on its own bypasses the loader and the code half of the mod never runs. Full instructions are in the README inside the download.License: MIT
Download: https://spacedock.info/mod/4460
Source: https://github.com/LaurensDeV/KSArmory
Dependencies: StarMap (community mod loader) — required