Question KSA launches and then instantly crashes

This thread is asking for help or information.

Giulio

New Member
Nov 14, 2025
2
3
Hi!
I downloaded and installed v2025.11.4.2791 this morning but, as per the post title, the game window opens up, tries to load (I see a white screen), but then closes.
I am currently trying to run KSA on a Windows 11 laptop with AMD Ryzen 7 5700U, 1801 Mhz, 8 core, 16 logical processors, with integrated AMD Radeon Graphics and a NVIDIA GeForce RTX 3050 Ti Laptop GPU.
Does someone have the same issue, and managed to resolve it?
I already lowered my graphics to the minimum using the settings.toml file in the documents dir, I'll report it here for reference

[console]
onBoot = [ ]
onLoad = [ ]

[display]
width = 640
height = 480
posX = 0
posY = 32
fieldOfView = 60
alwaysOnTop = false
refresh = 60
mode = "Windowed"
antialiasing = "Disabled"
vsync = false
fpslimit = 60

[input]
lookSensitivity = 100
rollSensitivity = 100

[keyBindings]

[graphics]
apiversion = "Vulkan_1_2"
stars = false
reflections = false
thinFilmInterference = false
lightSystemShadows = false
LightAtlasShadowMapSize = 512
lightSystemShadowSlots = 9
vesselShadows = false
vesselShadowMapSize = 512
vesselShadowsOnVolumetricExhausts = false
terrainShadows = false
terrainShadowMapSize = 512
skyboxShadows = false
cloudShadows = "Low"
terrainTessellation = false
celestialTextureCap = 128
vesselTextureCap = 128
ocean = false
atmosphere = false
clouds = false
cloudUpscale = 16
oceanSimQuality = 64
oceanHeightQueries = false
exhaustUpscale = 16
terrainGodrays = false
lensFlare = false
flareIntensity = 1.0
globalBloom = false
thresholdBloom = false
tonemapper = "Hable"
tonemapExposure = 1.25
tonemapGamma = 2.200000047683716
kittenFurQuality = 4
HotShaders = false

[interface]
celestialNames = true
locationNames = true
autoHideMenuBar = false
frameStatistics = true
orbitLinesAlways = false
font = "JetBrainsMono-Regular"
fontSize = 20
fontDensity = 100
fontPixelSnap = false
cameraJumpTime = 0.6000000238418579
sdfSharpness = 100
orbitTrackColor = { r = 0, g = 255, b = 0 }
orbitPatchColor = { r = 4, g = 131, b = 204 }
burnLineColor = { r = 255, g = 204, b = 51 }
orbitInactiveColor = { r = 84, g = 84, b = 84 }
welcomePopup = true

[audio]
masterVolume = 100
sfxVolume = 100
uiVolume = 100
musicVolume = 100

[simulation]
minTargetFrameRate = 30.0
maxFlightComputerRate = 10.0
maxPhysicsRate = 1000.0
freePhysicsRate = 0.5
contactPhysicsRate = 400.0
maxLinearSpeed = 299792448.0
maxAngularSpeed = 300000.0
maxPerStepRotationArc = 30.0

[system]
selectSystemOnStart = true
displayChangelogOnChange = true
checkForUpdates = true
lastSystemId = "Test"
lastVersion = "v2025.11.4.2791"
 
I have the same issue I think and it seems multiple others are having this issue.. I get a white screen then it crashes.
 

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Hey, add us to that list (3 of us here) ->

Can you two post your specifications as well?
IE, what Windows version, what GPU model and what Driver version you're on?
 
I'm in the same boat.

I'm going to assume it's my machines inability, just a measly 1050 Ti graphics card, but I'm missing minimum operating requirements, anyone got a link to them? Given statements on the Announcements page it's probably my neolithic card.

1763125733262.png
 
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Hello. I had the same problem with an i5-13400F, 16 gigabytes of memory, and an old GTX 1050 Ti with 4 gigabytes of memory which seem insufficient to use the default parameters.
But the game works well with 4K shadows and 2K textures with “Earth only,” or half values (2K/1K) with Earth + Moon.
With higher values, there is an error in the Windows Events Observer:
Brutal.VulkanApi.VkResultError: Vulkan call to vkAllocateMemory failed with error: VK_ERROR_OUT_OF_DEVICE_MEMORY .
I don't find any available KSA logs somewhere.
 
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Hello. I had the same problem with an i5-13400F, 16 gigabytes of memory, and an old GTX 1050 Ti with 4 gigabytes of memory which seem insufficient to use the default parameters.
But the game works well with 4K shadows and 2K textures with “Earth only,” or half values (2K/1K) with Earth + Moon.
With higher values, there is an error in the Windows Events Observer:
Brutal.VulkanApi.VkResultError: Vulkan call to vkAllocateMemory failed with error: VK_ERROR_OUT_OF_DEVICE_MEMORY .
I don't find any available KSA logs somewhere.
Yeah, you got a separate issue than some of us. The game launches for you but runs out of memory on your 4GB GPU which is known by the developers, and I can't even get to that point of booting the game to change the options, or do anything :/

What Nvidia driver and Windows version (type winver into your start menu, press Enter) do you have, because at least you can change the options. Task manager might have this information, or you can check your Nvidia control panel fyi
 
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ahhh.. yes, my 1050Ti only has 2GB.. that's the difference. I've now reached the config screen by setting my graphics card to "performance" vs quality in the NVIDEA config. On the KSA config screen I've set everything to minimums and clicked "earth only".. it tries loading but doesn't get further than "Build Viewports".

It's worth noting I'm very low on disk space at the moment, I have a 2TB SSD to swap with the main drive, but I haven't got round to doing the swap, I think I'll have to go and make that happen.
 
Yeah, you got a separate issue than some of us. The game launches for you but runs out of memory on your 4GB GPU which is known by the developers, and I can't even get to that point of booting the game to change the options, or do anything :/

What Nvidia driver and Windows version (type winver into your start menu, press Enter) do you have, because at least you can change the options. Task manager might have this information, or you can check your Nvidia control panel fyi
Windows 11 pro, 25h2 26200.7171 (up to date)
Nvidia driver 32.0.15.7270 (GeForce 572.70) 2025-03-03 (a bit old...)
(from hwinfo64)
 
  • Like
Reactions: Allie_Gat0r :3
ahhh.. yes, my 1050Ti only has 2GB.. that's the difference. I've now reached the config screen by setting my graphics card to "performance" vs quality in the NVIDEA config. On the KSA config screen I've set everything to minimums and clicked "earth only".. it tries loading but doesn't get further than "Build Viewports".

It's worth noting I'm very low on disk space at the moment, I have a 2TB SSD to swap with the main drive, but I haven't got round to doing the swap, I think I'll have to go and make that happen.
I found I had a graphic memory problem looking in the windows event observer, maybe you can find an error message there.
 
Windows 11 pro, 25h2 26200.7171 (up to date)
Nvidia driver 32.0.15.7270 (GeForce 572.70) 2025-03-03 (a bit old...)
(from hwinfo64)
Yeah, don't worry about your GPU driver being old
The best thing I can suggest is disabling Atmospheres + Ocean and of course, turning down the texture + Shadow Map resolutions as much. You can check on the Discord or this forum, but your game data is saved in Documents/My Games/Kitten Space Agency, there's a few settings files there you can mess with to force it to always start with the 'good' settings and play around more

On the Medium Shadow + Textures for everything, I find my 4060M has ~5.6GB VRAM usage out of 8GB and plays fine until I pressed the ' key which (the ones next to Enter). That caused it to possibly run out of memory and crash.

At least I know 572.70 and 552.21 is a part of the range for working drivers, even back to a RTX 1050ti and its Vulkan support. Hmm.
 
Hey, add us to that list (3 of us here) ->

Can you two post your specifications as well?
IE, what Windows version, what GPU model and what Driver version you're on?

I have almost the same Acer Nitro 5 as this, except mine is I guess the model right before it with a RTX 3050TI, which sadly only has 4gb VRAM so i'm assuming that is my problem. Drivers are all up to date, running Windows 11. I guess i'm going to have to wait till later builds and try those hoping it'll work at that point cause I can't afford a new laptop/pc atm. But if anyone ever does figure out a way to get it running please let me know either here or on Discord.
 

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