KSA's Part & Art Development Thread

Thought it would be a good idea to start a thread containing all the in-progress progression and WIP content I post to Discord. As the forums are a little more grounded and persistent compared to an endless scrolling list of short-form content; it might make for a better place to discuss ideas and the development of the game's parts, art style, scope etc as it happens. When things are resolved enough I'll post em as their own threads as usual :)

I'll kick things off with the first look of our initial docking port part - an androgynous system designed to be both passive and active inspired by the APAS75 port created collaboratively by the Soviet Union and the USA. This was to help facilitate docking between a Soyuz and an Apollo CSM, and represented one of the first instances of a universal design that the Cold-warring nations worked together on. It sits a bit ahead on the timeline of the OG Apollo docking parts (as they were probe and drogue systems) but is probably more appropriate for straightforward craft-to-craft attachment this early in dev. We might branch backwards to more complicated passive\active systems as time goes on.

apas75_01.png

apas75_02.png
apas75_03.png
 
I'm thinking probably panel upgrades at this point, radiators have more of a cross-bracing mechanism that might require their own mesh\rig.


Legg. Just a stand-in animation with our new system (until we can detach the foot and have it align itself to the ground when collisions come in). Will replace the broken three in-game already, and will hopefully be a little more useful :)
prayers have been answered today
 
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