Please make the game brighter

NooneAtAll3

New Member
Nov 14, 2025
1
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Shadows are too deep, light sources are too bright

By aiming at "realism" you lose playability

There should be some ambient lighting, or edge highlight or something like that - it's hard to play a game where I see straight up nothing half of the time

(and even on realism side - our eyes aren't cameras, there's dynamic calibration, there's night vision)
 
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Cats have excellent night vision and can see at one sixth the light level required for human vision.[54]: 43  This is partly the result of cat eyes having a tapetum lucidum, which reflects any light that passes through the retina back into the eye, thereby increasing the eye's sensitivity to dim light.[69] Large pupils are an adaptation to dim light. The domestic cat has slit pupils, which allow it to focus bright light without chromatic aberration.[70] At low light, a cat's pupils expand to cover most of the exposed surface of its eyes.[71]

The domestic cat has rather poor color vision and only two types of cone cells, optimized for sensitivity to blue and yellowish green; its ability to distinguish between red and green is limited.[72] A response to middle wavelengths from a system other than the rod cells might be due to a third type of cone. This appears to be an adaptation to low light levels rather than representing true trichromatic vision.[73] Cats have a nictitating membrane, allowing them to blink without hindering their vision.
 
(Obligatory, just my opinion.)

I don't think there's an issue with using the full dynamic range of a monitor for a game. If the full dynamic range is hard to see on your monitor, it may be more of an issue of reflections in your room or smudges on your monitor.

Perhaps the best alternative if you needed better visuals on your craft would be some sort of "engineering display mode" which displays your craft with artificial lighting in a holographic manner or displaying wireframes on your craft.

I could imagine, similarly to KSP with visual mods, there are times where it's very difficult to see such as being in the umbra of a planet (not a dynamic range issue, but simply a being-in-complete-darkness issue). It would be nice to either have a clearly artificial holographic/blueprint-like visual of your craft to interact with your craft's systems, or simply dynamic UI elements that let you control the various parts on your vessel skeuomorphically as if you had switches and buttons to control all of the parts and systems.