rocket control

darsie

Member
Nov 14, 2025
57
6
A precision landing in a little Moon crater was tedious. I think a gimballed engine would have made this easier.
Also a mark on the navball indicating the direction of motion.
Engine throttle.
 
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Engines gimbaling are currently in active development.

Engine throttle is already in the game, controlled with the up and down arrow keys.
 
Also allowing manual input during attitude control like 'up' would make precision landings much easier, e.g. activate 'up', steer sideways for a little while and when manual input stops the rocket turns 'up' again.
PS: Not sure if this is better as a new thread.
 
The thing I always wanted in KSP was to be able to offset an orientation. Something similar to a trim but for autopilot orientations. I.e. set to surface velocity, then add/subtract N degrees pitch/yaw (or elevation/heading). IMHO the perfect way to do corrections during powered flight, like on ascent or landing approach.
 
The RATE mode achieves the practical value of a target offset for most cases, I think. Not saying a custom target wouldn't be useful, but I don't think the current tools should hold you back much.
 
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The RATE mode achieves the practical value of a target offset for most cases, I think. Not saying a custom target wouldn't be useful, but I don't think the current tools should hold you back much.
Currently, yes. But there will be aerodynamic forces or thrust asymmetries or other factors that will cause RATE modes to drift. I propose an offset control, something like this:
1772176277807.png