Simulation

Derek

New Member
Nov 14, 2025
5
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I see the idea of simulation has been raised before,


But I think my version of it differs, quite noticeably. I'm a recently retired Radio/Microwave R&D engineer, it would I think be interesting to be able to introduce some of the problems simulators have, this is not something most software engineers have any experience of.

Simulating reality in detail is always a problem, in my case with RF & Microwave designs, were the material parameters correct or did they vary with environmental condition?, was there even a non-linear model available for key parts? did I need to conduct my own bench tests to feed the simulator? Then, I had to verify my simulation actually produced the same results as the bench tests, if it didn't the question of was it in sufficient detail or was it missing something small but important?

Translating to KSA, IMHO having a simulator should be a reason to do early science probe missions to feed the simulator to allow designs to be tested prior to build and flight.

How hard is the moon surface?, what temperatures will it have to survive? etc.. send a probe.. measure it.

What is the atmospheric thickness of Mars?.. build a telescope and make some estimates (star occultation method).. use that to estiamte what's needed for a probe then build a probe with pressure and thermal sensors send it and get accurate data back, then you can think about your actual craft.

If we're worrying about magnetic fields and radiation these can be incorporated (i.e. the NASA pioneer missions).

In late game it would act like the sandbox mode, allowing players to test rockets and landers before "real world" use, but in early game it will act as a reason to send probes.

You don't just "earn science" you get to benefit from it.
 
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