MrJeranimo
Member
- Nov 14, 2025
- 15
- 25
Surface Structures
This is a mod that will place .glb meshes onto the surface of a Celestial at a specified Landmark. The mod will automatically find all Surface Structures defined in other mods in "Documents/My Games/Kitten Space Agency/mods" that have a file named "Surface Structures.xml".
This mod does not include any Surface Structures on its own. You must either make your own Structures or download a mod that has them.
Requirements:
License: MIT
Source Code: https://github.com/MrJeranimo/Surface-Structures
SpaceDock: https://spacedock.info/mod/4202/Surface Structures
Usage
To use the mod, download the latest release and extract the folder into the "My Games/Kitten Space Agency/mods/" folder.
Finally, add the code below to the "manifest.toml" file in "My Games/Kitten Space Agency/".
Creating your own Surface Structure(s)
To create your own Surface Structure(s), you must create a "Surface Structures.xml" file in your mod. It can be at the top-level folder of your mod or below, this mod will find it. Inside the XML file, you should follow this layout for each Structure you wish to add.
The "id" in "<SurfaceStructure id="">" is the name of the structure.
The "name" in "<Landmark name="CCSFS LC-39A"/>" is the name of the landmark you want to place the mesh at. The landmark must be defined in the planet's or Astronomical's XML definition in "Program Files/Kitten Space Agency/Content/Core".
For example,
The "id" in "<MeshID id="DirectionCube"/>" is the defined "id" in a "<GltfFile id="">" that must be defined in an XML file in "Program Files/Kitten Space Agency/Content/Core".
Each "<Surface Structure>" set of tags you create will correspond to one new Structure/Mesh drawn by this mod. Once you have your "Surface Structures.xml" filled out, the Meshes should be automatically drawn to those landmarks.
This is a mod that will place .glb meshes onto the surface of a Celestial at a specified Landmark. The mod will automatically find all Surface Structures defined in other mods in "Documents/My Games/Kitten Space Agency/mods" that have a file named "Surface Structures.xml".
This mod does not include any Surface Structures on its own. You must either make your own Structures or download a mod that has them.
Requirements:
License: MIT
Source Code: https://github.com/MrJeranimo/Surface-Structures
SpaceDock: https://spacedock.info/mod/4202/Surface Structures
Usage
To use the mod, download the latest release and extract the folder into the "My Games/Kitten Space Agency/mods/" folder.
Finally, add the code below to the "manifest.toml" file in "My Games/Kitten Space Agency/".
Code:
[[mods]]
id = "Surface Structures"
enabled = true
Creating your own Surface Structure(s)
To create your own Surface Structure(s), you must create a "Surface Structures.xml" file in your mod. It can be at the top-level folder of your mod or below, this mod will find it. Inside the XML file, you should follow this layout for each Structure you wish to add.
XML:
<Structures>
<SurfaceStructure id="Direction Cube">
<Landmark name="CCSFS LC-39A"/>
<MeshID id="DirectionCube"/>
<Position x="0" y="0" z="0"/>
<Rotation x="0" y="0" z="0"/>
<Scale x="1" y="1" z="1"/>
</SurfaceStructure>
<SurfaceStructure id="Direction Cube 2">
<Landmark name="CCSFS LC-39A"/>
<MeshID id="DirectionCube"/>
<Position x="0" y="0" z="0"/>
<Rotation x="0" y="0" z="0"/>
<Scale x="1" y="1" z="1"/>
</SurfaceStructure>
</Structures>
The "id" in "<SurfaceStructure id="">" is the name of the structure.
The "name" in "<Landmark name="CCSFS LC-39A"/>" is the name of the landmark you want to place the mesh at. The landmark must be defined in the planet's or Astronomical's XML definition in "Program Files/Kitten Space Agency/Content/Core".
For example,
XML:
<Landmark Id="CCSFS LC-39A">
<Latitude Degrees="28.60829876577433" />
<Longitude Degrees="-80.60412690984597" />
</Landmark>
The "id" in "<MeshID id="DirectionCube"/>" is the defined "id" in a "<GltfFile id="">" that must be defined in an XML file in "Program Files/Kitten Space Agency/Content/Core".
<SurfaceStructure id="">, <Landmark name=""/>, and <MeshID id=""/> must all exists and have valid values to register the Mesh to be drawn at the Landmark.
Each "<Surface Structure>" set of tags you create will correspond to one new Structure/Mesh drawn by this mod. Once you have your "Surface Structures.xml" filled out, the Meshes should be automatically drawn to those landmarks.
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