Hello!
After seeing the Reddit post about BRUTAL, I got inspired to build a small "Townscaper" prototype on Windows.
Having spent the past few years working in Unity, Godot, and Unreal, I was eager to get back to my C++ roots, but not go that low again, as I actually built a custom C++/OpenGL engine with SDL back in 2014, so BRUTAL sounded like a perfect middle-ground.
Once I had the prototype running on Windows, I tested it on my Linux laptop (CachyOS) without any issues. Naturally, I decided to take it a step further: since I ported my old SDL engine to Android back in 2015, I wondered if I could do the same with BRUTAL. Turns out, yeah, so I successfully ported it to my Galaxy Z Fold 3 (supporting both folded and unfolded screens) and even my Galaxy Watch (WearOS).
I haven't seen anyone else mention using BRUTAL for mobile or wearable devices yet, so I wanted to share these screenshots with you.
It's obviously totally unusable on my Watch, but it's fun to see regardless
The square almost 1:1 format is because the screenshot was taken on a unfolded phone in an Android emulator.


Inside the Android emulator, the UI obviously needs some work.

And yes, I tested it on real hardware, it supports landscape, portrait, in both unfolded and folded mode on my phone!
After seeing the Reddit post about BRUTAL, I got inspired to build a small "Townscaper" prototype on Windows.
Having spent the past few years working in Unity, Godot, and Unreal, I was eager to get back to my C++ roots, but not go that low again, as I actually built a custom C++/OpenGL engine with SDL back in 2014, so BRUTAL sounded like a perfect middle-ground.
Once I had the prototype running on Windows, I tested it on my Linux laptop (CachyOS) without any issues. Naturally, I decided to take it a step further: since I ported my old SDL engine to Android back in 2015, I wondered if I could do the same with BRUTAL. Turns out, yeah, so I successfully ported it to my Galaxy Z Fold 3 (supporting both folded and unfolded screens) and even my Galaxy Watch (WearOS).
I haven't seen anyone else mention using BRUTAL for mobile or wearable devices yet, so I wanted to share these screenshots with you.
It's obviously totally unusable on my Watch, but it's fun to see regardless
The square almost 1:1 format is because the screenshot was taken on a unfolded phone in an Android emulator.


Inside the Android emulator, the UI obviously needs some work.

And yes, I tested it on real hardware, it supports landscape, portrait, in both unfolded and folded mode on my phone!