BRUTAL prototype for Android (Watch and Foldable Phone), Linux and Windows

Snikur

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Hello!
After seeing the Reddit post about BRUTAL, I got inspired to build a small "Townscaper" prototype on Windows.

Having spent the past few years working in Unity, Godot, and Unreal, I was eager to get back to my C++ roots, but not go that low again, as I actually built a custom C++/OpenGL engine with SDL back in 2014, so BRUTAL sounded like a perfect middle-ground.

Once I had the prototype running on Windows, I tested it on my Linux laptop (CachyOS) without any issues. Naturally, I decided to take it a step further: since I ported my old SDL engine to Android back in 2015, I wondered if I could do the same with BRUTAL. Turns out, yeah, so I successfully ported it to my Galaxy Z Fold 3 (supporting both folded and unfolded screens) and even my Galaxy Watch (WearOS).

I haven't seen anyone else mention using BRUTAL for mobile or wearable devices yet, so I wanted to share these screenshots with you.

It's obviously totally unusable on my Watch, but it's fun to see regardless 😀

The square almost 1:1 format is because the screenshot was taken on a unfolded phone in an Android emulator.
foldable_inner.pngphone_placing.png

Inside the Android emulator, the UI obviously needs some work. 😀

watch_round.png

And yes, I tested it on real hardware, it supports landscape, portrait, in both unfolded and folded mode on my phone!
 
Very cool! Yeah this is the first I've seen anyone deploy anything BRUTAL on a mobile device so far.

Also hello and welcome to the forums!
 
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