BED: a free game editor for BRUTAL games

Tyler McCauley

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I've been building an editor for my own BRUTAL games, and I'm sharing it with the community. It's called BED. It's free, MIT licensed, and runs on Windows.

BED edits a game's data and its 2D and 3D levels (prefabs, sprites, physics), checks every change, plays the game and exports a copy, by hand or with an AI assistant.

Open your game's folder and each data file shows as a table or a form. Bad values are caught as you type, with the reason shown next to the field. Levels open in a 3D or 2D view laid out the way other game editors are: objects on the left, the view in the middle, properties on the right. Press Play to run your game on your saved files, or export a copy that runs on its own.

A game plugs in through a small adapter you write, which tells BED about your files and how to start your game. The download includes samples to try, a short guided tour the first time you open it, and step-by-step guides. If something goes wrong, Help > Report a problem shows you exactly what a report contains before you send it.

I use it on three of my games: Edna's Book of Games, SSG (a single-player space sim) and Misfits (set in an old mausoleum).

It's still a release candidate, so expect rough edges. Questions, bug reports and ideas are all welcome.
 
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BED 0.3 is out as a release candidate. New: prefabs, 2D levels with sprites, and physics, all carried through Play and export. There's also a layout and camera like other game editors, larger text, a first-run tour, and a built-in way to report problems. It fixes a batch of bugs too, including level views that couldn't be closed and Save all refusing in level projects.

Download: https://github.com/Tylermcca/BED/releases/tag/v0.3.0-rc.1

Samples for prefabs, 2D and physics are coming in the next build.
 
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