Tyler McCauley
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I've been building an editor for my own BRUTAL games, and I'm sharing it with the community. It's called BED. It's free, MIT licensed, and runs on Windows.
BED edits a game's data and its 2D and 3D levels (prefabs, sprites, physics), checks every change, plays the game and exports a copy, by hand or with an AI assistant.
Open your game's folder and each data file shows as a table or a form. Bad values are caught as you type, with the reason shown next to the field. Levels open in a 3D or 2D view laid out the way other game editors are: objects on the left, the view in the middle, properties on the right. Press Play to run your game on your saved files, or export a copy that runs on its own.
A game plugs in through a small adapter you write, which tells BED about your files and how to start your game. The download includes samples to try, a short guided tour the first time you open it, and step-by-step guides. If something goes wrong, Help > Report a problem shows you exactly what a report contains before you send it.
I use it on three of my games: Edna's Book of Games, SSG (a single-player space sim) and Misfits (set in an old mausoleum).
It's still a release candidate, so expect rough edges. Questions, bug reports and ideas are all welcome.
github.com
BED edits a game's data and its 2D and 3D levels (prefabs, sprites, physics), checks every change, plays the game and exports a copy, by hand or with an AI assistant.
Open your game's folder and each data file shows as a table or a form. Bad values are caught as you type, with the reason shown next to the field. Levels open in a 3D or 2D view laid out the way other game editors are: objects on the left, the view in the middle, properties on the right. Press Play to run your game on your saved files, or export a copy that runs on its own.
A game plugs in through a small adapter you write, which tells BED about your files and how to start your game. The download includes samples to try, a short guided tour the first time you open it, and step-by-step guides. If something goes wrong, Help > Report a problem shows you exactly what a report contains before you send it.
I use it on three of my games: Edna's Book of Games, SSG (a single-player space sim) and Misfits (set in an old mausoleum).
It's still a release candidate, so expect rough edges. Questions, bug reports and ideas are all welcome.
GitHub - Tylermcca/BED: BED: edit, check, play and export BRUTAL games: data, 2D and 3D levels, physics
BED: edit, check, play and export BRUTAL games: data, 2D and 3D levels, physics - Tylermcca/BED
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