Moth
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Hey devs,
Just had a really frustrating moment during a round of Gruntz that was about how enemy vision feels in low light.
I was completely unalerted in total darkness, didn't fire a single shot, and was just trying to sneak over to save a teammate. Out of nowhere, an enemy AI walked a giant path halfway across the map straight through the dark, found my exact spot, and immediately mag-dumped me.
path was here:

Right now, stealth feels pretty good at times, and useless at others, if the AI gets wallhacks/x-ray vision through darkness without any noise or light trigger to give you away.
Could we get a pass on enemy vision logic so they actually lose track of players in darkness unless we fire or use the light or give away our position?
Just had a really frustrating moment during a round of Gruntz that was about how enemy vision feels in low light.
I was completely unalerted in total darkness, didn't fire a single shot, and was just trying to sneak over to save a teammate. Out of nowhere, an enemy AI walked a giant path halfway across the map straight through the dark, found my exact spot, and immediately mag-dumped me.
path was here:

Right now, stealth feels pretty good at times, and useless at others, if the AI gets wallhacks/x-ray vision through darkness without any noise or light trigger to give you away.
Could we get a pass on enemy vision logic so they actually lose track of players in darkness unless we fire or use the light or give away our position?
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