Chem system thinjaming

szyefan

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Tjis is a question and a suggestion at the same time.
I find chemistry a bit lacking with its lack of chemical reaction types and element properties. Also lack of the liquid and puddle system...
So is it within the roadmap and if so is it very far away from now for these:
>puddles and liquid handling system. aka if you spill something on the floor it will become a puddle. (also slipping probably comes into play here)
>element properties (how some cm13 chems have properties like flammable or toxic)
>reactions. How some chems can for example be ignited and set ablaze or explode etc. also again found in cm13 too
>proper liquid dispensing system. aka fire extinguisher will actually dispense mix inside it rather than water no matter what
>chemicals reacting with mobskin. Like slipping in fuel covers you in fuel and if you come inro contact with fire fuel on your skin is set ablaze or also beign splashed with acid makes acid react with skin dealing damage.
Just wanted to know if full ss13/14 chem mechanics are planned or nah and if not for gruntz specifically if they are planed for opensource base later down the line.
 
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It would be cool if some chems combusted only in certain conditions and explosives were made more granular in detail and required detonation rather than exploding immediately on creation due to the EXPLODES special tag.
With the right modifiers this would mean ANFO could be created without it spontaneously exploding, ClF3 would have to be made under very precise conditions, and we could even have WP added both as illumination and an ignition source. Combined with bodies of liquid having chemical properties people could also throw potassium in the sewers which will surely never get old.
Maybe we wouldn't even need something like ANFO as its own chemical in the game, and a bunch of oxidizer and fuel simply makes an explosion when a detonation occurs. Part of this is already present with the "Burns As Fuel" effect, and things like AN could be given an "Oxidizer" effect.
 
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