Ideas part 2

hnappinn

New Member
1. Ammunition Cache - A buried storage that closes with a hatch. It is protected from explosions and fire as long as the hatch is closed. Based on my gaming experience, I consider this essential. I think it makes sense to create it by clicking with a shovel + metal if dirt, and welding + metal if metal floor.

2. Fire extinguishing ball - A single-use, ball-shaped fire extinguisher that explodes upon contact with fire and extinguishes the flames around it. You can buy it at an ATM or in a firefighter’s loadout. A good backup option in case you don’t manage to put out the fire in time.

3. Adrenaline Tremor. I'm irritated that most medics forget about tramadol, and people don't notice the pain much beyond the reduced movement speed. I suggest that severe pain left untreated for 3-5 minutes could trigger an adrenaline tremor. This would cause the character's sprite shake slightly, significantly reducing accuracy, slowing reload speed, tool use speed, etc.

Also adrenaline tremor during suffocation from lung/heart damage, blood loss, etc without peri or dexalin.
 
1. Second this. Can compensate the security of storage by reducing capacity in addition to the building complexity. Since class recipe locks are a thing now (such as with razor wire), I'd lock this behind engineer.

2. If I recall correctly, glass bottles with water could be used to that purpose in other SS games. If it's not here yet, it should be.

3. Considering how broadly accessible pain suppressants are in this game, it's not unreasonable to give more incentive to use them. Giving it a 3-minute delay is also pretty good for getting out of situations where they're not available. The onset could also be made gradual. Agony could probably trigger it immediately. Every metabolic tick of oxy should immediately cancel tremor buildup. Tramadol should make it go away more slowly.
 
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