Just Ideas for things to add I've thought of

Him

New Member
Messages
2
Reaction score
0
1. A sort of crate that you can make or buy ( I think making it makes more sense, with plasteel perhaps ) that is built into the ground or whatever, affixed maybe. Crate is fire and boom proof and is primarily used for storing ammo or anything else explosive. Good for preventing ammo detonations intentional or otherwise. Also maybe make their contents be destroyed when if they're broken one way or another, would be good to give them a lot of health cause of that but that would further help in stopping booms as they wouldn't just get destroyed and then have all the ammo detonate.

2. Creatable doors ( or at least something to keep people out of an area ) to further help with keeping people out of unsafe or restricted areas. This would have to be tested and watched more closely however as I don't believe I have to mention how this could become an issue in and of itself. ( maybe make them easy to break? that would stop people from using them to keep people out of areas they shouldn't try to keep them out of while still giving them some recourse to someone trying to go where they think they shouldn't.

3. Id or code locks, code could work better for sharing access but could also backfire ( which is kinda funny itself so maybe that's fine ). Used on the aforementioned crates and doors as too keep certain people in and out of restricted areas, helpful for both reducing clutter in work areas like for docs and keeping unsafe people away from ammo piles. Could also maybe add this as a feature to sentry, shooting anyone in its range that isn't authed with it, would add more utility to turrets AND the turret computer which could notify you if someone is trying to go into an area they shouldn't. Could also maybe broaden the usage of the sentry computer to control access to doors or anything else code locked, as an alternative to having someone by them who has the right code or access or whatever.

Those three ideas are in response to people blowing up ammo one way or another, and I feel like they could maybe be fun to use to just have nicer "bases" that feel more proper than just having shit laying around haphazardly. I'm not sure how their construction time or cost should be balanced but I think provided they aren't too expensive to make or complicated to use you could see people using them with the current set up time each round has already.
 
Upvote 0
4. machine that can be bought or made ( again don't know with this one ) that can have ammo put into it to act as "stock". mags can then be put in to be filled and then ejected back out. Gives people a central area to expect ammo from that is better than just having the ammo on the ground and trying to fill up using that. also it keeps multiple types of ammo in the same place so you dont have to scrounge around for whatever ammo type you need. I think it having a limited size and being not the most durable would make sense, though I think that ammo stored inside should either be destroyed or not have as large a detonation ( maybe just a small standard size boom across the board? ). Also I think a swanky UI and sound of mags getting refilled could be just lovely, kind of like a chem dispenser, I think. Could also make it like a vender from space station? maybe not restricting info but keeping a log of who has dispensed what and so on so fourth ( accessible from the maintenance end of it as opposed to the "business" end )

5. Explosion reinforced walls and floors, to help keep explosions cordoned off and help prevent chains ( I think it would be fair to have this be an upgrade like with cades maybe and have it give explosion resistance but less brute? so that they aren't just better. )

Further thoughts on booms getting out of hand, I think that there should still be a place and chance for mismanagement or unlucky circumstance to allow massive detonations to occur, but that these kind of things give players more tools to help prevent it themselves. What might be a bridge too far is something like an area claim system, which just saying gives an idea of the whole ups and downs of such an idea. Though you could keep it innocuous such that it say just prevents the placement of like C4 in the area. Now its not like people are even really using C4 in the first place to ruin shit, so I think you would also have to do something like make fuel cells less destructive to structure, as well as anything else that's kind just easy to have lying around somewhere and blow it up. Then again you could leave stuff like that, and this would encourage people to set up on top floors less often, as they are a lot more prone to damage from below. And at the same time you could add something like struts that can be constructed on below floors that make the above floor more impervious to damage from below. Generally speaking it likely makes more sense to ADD things like that to help remedy the issue as opposed to just removing stuff, if not for any other reason that removing stuff sad. I don't want to come off preachy as it's not like I'm a game developer but I would feel remiss to not say of course sometimes stuff can be just too much of an issue to remove, or to try and add stuff to fix, but I believe that the whole ammo cook mechanic is both cool and fun for both gameplay and rp reasons, so its worth trying to work around. Personally I think that people don't mind it as much it's just that it happens too often and can feel unfair when an entire hold is wiped off the map and there was no recourse from the people who have just been shooting shit or healing people. Then again, it's funny every so often for there to be a massive fail like that, hence why perfection in keeping this from happening shouldn't necessarily be the priority, just giving players more urgency. ( also as one last note if you REALLY! wanted to nerf ammo cook offs you could just add a longer timer to them exploding and allow them to get extinguished, which would still allow for all the aforementioned to happen but still give players more urgency to fix the issue and give firefighters more of a reason to exist, which would be jumping into fires to put them out before the ammo explodes. Also also I guess you could make it so only fire makes ammo explode? I'm no expert but I could see logically how not all explosions would set off ammo exactly, especially like frag grenades cause they're mostly just shrapnel and wouldn't necessarily set off rounds, but idk the logic with something like HE and setting off bullets. would deff ruin the ammo though)

One last side note for this particular wall of text, this would also all be great stuff to consider in light of PvP being added in the whatever future, as the "issue" of people booming so easily would likely only get worse if you have people actively, justifiably, going out to blow up people and their ammo supply. That, as well as a Hud system where you can put symbols or text above a player's head on your screen would be just peachy, sort of like cyborgs from 13 or sec Huds, but more for allowing a person to differentiate people at a glance, just simple stuff like symbol 1 2 3 or a heart or skull, so on so forth. same thing but automatically for classes sense sometimes it can be hard to tell if someone is a grenadier rifleman or sapper just by looking at them, at least it is for me.
 
Last edited:
Back
Top