The cryo cell in medbay works now, and with it cryoxadone and clonexadone only do anything inside one, while atropine, epinephrine and phenol only work injected. The Huey got a proper exhaust plume that streams off the tail, smokes when the engine is beaten up, and you can climb aboard a hovering one from anywhere the downwash dust reaches. There's a new EFFECTS QUALITY video setting for the crash fireball. Medics can fireman carry, drink dulls pain, dying mid-sentence sends what you had typed, and being knocked out means you only catch fragments of what people say around you.
Cryo cell
- The cryo cell in medbay runs off room power, no console needed. Put someone in, it heals them and drips its reservoir into them, and spits them out once they're past needing revival. Clicking an occupied cell with an empty hand shows the patient scan, right click still ejects.
- Cryoxadone and clonexadone only work inside a cryo cell, same as CM13. Outside one they just burn off doing nothing, which is why they used to be a free full-strength heal anywhere. Inside the cell every other medicine in the patient gets a boost on top.
- Atropine, epinephrine and phenol are injection only. Swallowing them does nothing, the dose just goes to waste.
- The codex reagent pages have an IN THE BODY block (rate, overdose, critical OD, route, where it works, which chip it shows) and the reagent list has a LIMITS column so you can see which ones are gated before you use them.
Huey
- The exhaust heat shimmer now streams aft off the tail as a plume instead of sitting in a blob around the mount, and it's big enough to see at normal play zoom. A parked Huey with the turbine running hazes too, it used to only show once airborne.
- A damaged engine smokes. Starts at 50 percent hull damage and gets thicker up to 90, so you can tell from the ground how close a Huey is to going down.
- Boarding a hovering Huey: if you're standing in the rotor wash dust, you can climb in. The dust band and the boarding band are the same number now, so no more guessing whether it's low enough, and it doesn't matter if the pilot is drifting a little.
- The throttle quadrant has three bands: red up to 80 (a two tonne hull won't lift below that), green 80 to 95, amber 95 to 100 where full throttle under load runs the deck fire clock.
- Looking up at a Huey flying over you, the door gun flashes and the gun snaps to where it's shooting, it used to fire silently on the x-ray. And when that Huey is hidden under a roof the flash is hidden with it instead of lighting up on top of the roof.
- The interior overlay only draws where the roof doesn't, so it no longer sits beside an opaque top for everyone outside, and it shows hull damage like the roof does.
Medical
- Medics can fireman carry. The PMC Medic gets soldier and medic traits too.
- Alcohol numbs pain by how drunk you are: tipsy a little, drunk more, hammered more again, blackout drunk is as good as paracetamol. It won't stack with a real painkiller, the stronger one wins.
- Lying down you swing at half force instead of a quarter.
- A body on your back now draws behind you when you're facing north, and it sits centred on you instead of up at the shoulders. Clicking a carrier facing north hits the carrier, not the body.
Chat
- Die mid-sentence and whatever you had typed gets sent with "..." on the end, on the channel you were typing in, within 3 seconds of dying. It counts as your last words on the end of round board.
- Knocked out or in crit you no longer read chat in full. Someone next to you is a mumble, radio and voices further away come through as the odd word fragment or nothing. Dead keeps ghost ears like before.
Combat
- One flamethrower fuel drum feeds both the FW3 and the flamethrower turret. The FW3's own tank is gone, the CBRN leader, CBRN operator and Pyro loadouts carry the drum now. The improvised survivor flamer still won't take it.
Video
- New EFFECTS QUALITY setting (Low, Medium, High, default Medium) for the crash fireball. High is the full draw at 2.16ms, Medium 0.78ms, Low 0.37ms with fewer smoke puffs. There's an effectsquality console command too.
Fixes
- The class list at round start top left ran straight into the OOC chat when there were lots of loadouts picked. It stops above the chat now and scrolls.
- Bullet casings were hanging in the void next to 1x1 floors over open space. A casing whose centre lands over nothing is dropped.
- The operates and unlocks tooltips on trait chips ran their header line off the side of the box, it wraps now.
- Next round vote popup is ten percent wider.