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Character Manager v0.1.0
Supported KSA version: 2026.10.19.5638
A mod for managing character mods.
Let's you enable and disable character definitions from mods, even from Core.
It does nothing on its own. It manages the characters that other mods add, such as KSP Characters. If not character mod is present, it wont do anyything.
Download: SpaceDock or GitHub
License: MIT
Source code: GitHub
Dependencies: StarMap
What it does
Open it in game from View > Mods > Characters.

Install
Use Borea or install it manually
Your mod doesn't need to know about Character Manager: every character the game loads shows up. To give your characters display names and a name list, put a
Supported KSA version: 2026.10.19.5638
A mod for managing character mods.
Let's you enable and disable character definitions from mods, even from Core.
It does nothing on its own. It manages the characters that other mods add, such as KSP Characters. If not character mod is present, it wont do anyything.
Download: SpaceDock or GitHub
License: MIT
Source code: GitHub
Dependencies: StarMap
What it does
Open it in game from View > Mods > Characters.

- Roster Character Models: one checkbox per mod with characters, including the game's own kittens. New recruits are picked only from the mods you tick.
- Names: if a character's mod comes with a name list, recruits with that character are named from it. With KSP Characters 0.3.0 or later, Kerbals get Kerbal names like "Bob Kerman".
- Regenerate unused recruits: replaces the crew in your current game who have never flown, aren't seated and aren't on EVA, using your choices above.
Install
Use Borea or install it manually
- Install StarMap.
- Copy the
CharacterManagerfolder intoDocuments/My Games/Kitten Space Agency/mods/. - Add these lines to
Documents/My Games/Kitten Space Agency/manifest.toml:
Code[[mods]] id = "CharacterManager" enabled = true - Start the game through StarMap.
Your mod doesn't need to know about Character Manager: every character the game loads shows up. To give your characters display names and a name list, put a
characters.toml next to your mod.toml. The game ignores it, so your mod still works without Character Manager. The format is in the README.