Extremely high warp values near reflective bodies gives hazardous strobe effect

jaxx050

New Member
Nov 14, 2025
10
8
When using very high warp values (1,000,000x +) near reflective bodies with light like Earth, you experience an extremely rapid strobe effect that is honestly somewhat dangerous for those who might be affected by flashing light effects, and a generally headache-inducing experience for everyone else. Instead of fully rendering the body's light during this time, maybe reduce total screen brightness/average it out a bit so it's not quite such a vibrant strobe?
 
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Yeah I think some indications of potential strobe effects and/or even some rendering adjustments at certain warp speeds might make for useful accessibility options that the player can enable. Good idea.
 
Same sort of issue arises during high rate warp between planets. Craft rotation can present light/dark side in quick succession.