MacOS Discussion

Will there be support for apple silicon?

I can only imagine this would be the case. There's not really any Intel-based Macs worth supporting anymore (macOS won't even be updated for Intel models anymore) and the performance delta would be outrageous.

We do know that a handful of devs work with macOS regularly so it's not out of the question, just a long ways down the road.

Personally I would love to see how the game can run on my M4 Pro mini.
 
  • Like
Reactions: Cranehawk
Support for anything other than Windows will come down to cost/benefit analysis. Maintaining and supporting multiple builds is a much bigger effort than most people realize, and supporting public builds for like 1%-2% of the gaming public (MacOS/Linux) would require a *huge* active, contributing user base.
 
Support for anything other than Windows will come down to cost/benefit analysis. Maintaining and supporting multiple builds is a much bigger effort than most people realize, and supporting public builds for like 1%-2% of the gaming public (MacOS/Linux) would require a *huge* active, contributing user base.

All true. It's a whole other pipeline for developing, troubleshooting, & QA and it adds up. Each platform could well imply multiple additional employees each.

I think at least in regards to macOS there are lots of opportunities in the educational space that would help justify the effort considering that's part of the vision for the game's legacy. Lots of US universities have Apple authorized campus stores and certified service centers on campus. You could Air Drop the game across a whole classroom from one local copy in minutes.

Similar to RW's internal connection with Nvidia for technical support it's not unlikely that they could (try to) build a similar relationship with Apple. Apple conducts a lot of education outreach and developer workshops for writing compatible software.

If Apple and Hideo Kojima got Death Stranding to run on the iPhone, there's hope for KSA to run on a MacBook Pro. Eventually. It makes sense that its Windows only for now, especially this early. But hey, the more options the better.
 
  • Like
Reactions: Chilkoot
I can only imagine this would be the case. There's not really any Intel-based Macs worth supporting anymore (macOS won't even be updated for Intel models anymore) and the performance delta would be outrageous.

We do know that a handful of devs work with macOS regularly so it's not out of the question, just a long ways down the road.

Personally I would love to see how the game can run on my M4 Pro mini.
Yeah macOS 26 is the last version for the Top end intel Macs and sometime in 2027-2028 the Intel to M-serris translator layer will be removed
 
As nice as native MacOS support would be, I think it's fully sufficient to target a smooth experience via Crossover. I think they even offer professional support for game studios to get their Windows game running via Crossover.
As a game dev, I would target that and get those people on board early on. This is probably the leanest solution for Mac support.
 
Just posting to show the fact that I would love macOS compatibility

Also, if anyone's interested, I managed to get the game to install and run using this tutorial even though there seem to be some graphical glitches. I'll play around some more.

(Obviously this is not a complaint to the devs, I love the fact that this launches using Crossover at all)
 
Last edited:
As nice as native MacOS support would be, I think it's fully sufficient to target a smooth experience via Crossover. I think they even offer professional support for game studios to get their Windows game running via Crossover.
As a game dev, I would target that and get those people on board early on. This is probably the leanest solution for Mac support.
is there a free alt to CrossOver or is that the only option for now?
 
I have a new working install method as of 2025.12.33.3123. I used Sikarugir and with a few config tweaks the game does run! There are some funky graphical glitches at the moment but maybe that's something that can be fixed via graphics settings or other setup configs.

How to:
  1. Install & launch Sikarugir
  2. Install the latest Wine engine (I used WS12WineCX24.0.7_7), create a new wrapper template (mine say 1.0.5), and create a new blank wrapper.
  3. Set the configurations:
    1. "Configuration": Enable "DirectX to Vulkan translation layer - (DXVK)"
    2. "Advanced": Enable "MoltenVK FastMath" and disable "MoltenVK - (CodeWeavers version)"
  4. Launch the new wrapper app and select the KSA installer in the path field.
  5. Launch a Test Run to let the installer do its thing.
  6. Change the path in the "Configuration" tab now to the KSA.exe created by the installer.
  7. Launch a new Test Run to verify the game opens.
This worked for me on an M4 with with macOS 15.6.
 
Hello everyone! I followed Kiwi Shark's guide and got it working pretty easily. It does seem to be capped at 30FPS through, even with 120Hz selected and Vsync off. Thanks for the guide!
 
  • Like
Reactions: Kiwi Shark
Hello everyone! I followed Kiwi Shark's guide and got it working pretty easily. It does seem to be capped at 30FPS through, even with 120Hz selected and Vsync off. Thanks for the guide!

Glad to hear it works for others! Maybe someone with more practice doing this kind of thing can figure out the frame rate if possible. Better than nothing though!