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  1. UriahGnu

    are seamless transition really needed ?

    Have to remember, KSA uses a custom framework BRUTAL built on Vulkan, not an established game engine with a tons of abstractions, virtual textures and all the bells and whistles something like UE5 has. Currently texture memory allocation is basically static, and while very efficient for...
  2. UriahGnu

    Planet Textures, Materials, and Biomes

    Atmosphere / Clouds Atmosphere Atmosphere Clouds Clouds
  3. UriahGnu

    Planet Textures, Materials, and Biomes

    Procedural Modifiers
  4. UriahGnu

    Planet Textures, Materials, and Biomes

    Biome Materials Biome Materials
  5. UriahGnu

    Planet Textures, Materials, and Biomes

    Biomes Biomes allow you to define various <Materials> and <ProceduralModifiers> (covered in the following posts) within a planet's Terrain system so that areas of a planet can have a different appearance, especially when close up using detail maps and displacement. KSA uses two maps for...
  6. UriahGnu

    Planet Textures, Materials, and Biomes

    Planet Definition (XML) You can include textures however you like in a mod, however I recommend putting them in the Textures folder, and if you end up with a lot should probably organize them into sub-folder like Textures/MyPlanet/MyPlanet_Diffuse.dds. Excluding the additional required XML...
  7. UriahGnu

    Planet Textures, Materials, and Biomes

    Naming Conventions Once you have your final textures, I recommend following the KSA standard naming conventions, for example MyPlanet_Diffuse, MyPlanet_Normal, MyPlanet_Height, etc. This will make it much easier to remember what is what and avoid spelling mistakes which will CRASH THE GAME AND...
  8. UriahGnu

    Planet Textures, Materials, and Biomes

    So, you want to make your own planets? 😌 Don't we all. Well, in KSA it is pretty easy, as long as you have some time and patience, and maybe enough VRAM! 🫠 If you are a seasoned profeshional, you can just skip ahead to the section on Batch Files, otherwise I recommend you stick with me...
  9. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Hi, so here's the change that caused this, and the fix: Revision 2859 Separated references to SubParts from their definitions. This helps prevent duplicate definitions and allows us to give each SubPart instance its own ID separate from the template ID. Moved all inline-defined SubParts out...
  10. UriahGnu

    Parts Spaceplanes (SSTO/LV) [WIP]

    ⚠️Not working until I integrate the new rocket engine config for v2915 SoonTM!
  11. UriahGnu

    Celestial Dying Star System (WIP)

    Planet VI (icy) Planet VII (dwarf)
  12. UriahGnu

    Celestial Dying Star System (WIP)

    Planet V (gas giant) + Moons
  13. UriahGnu

    Celestial Dying Star System (WIP)

    Planet IV (Aridus) + Moons
  14. UriahGnu

    Celestial Dying Star System (WIP)

    Planet III (New Terra) Semi major axis: 1.2 AU Radius: 6,381 km Mass: 1.06 Earths Rotation Period: 1 day Axial Tilt: 22.05 deg Moon 1 Semi major axis: 60,000 km Radius: 1,221.6 km Mass: 15.0 Zg Moon 2 Semi major axis: 140,000 km Radius: 2,575.5 km Mass: 125.0 Zg
  15. UriahGnu

    Celestial Dying Star System (WIP)

    Planet I (destroyed) Planet II (volcanic)
  16. UriahGnu

    Celestial Dying Star System (WIP)

    Blue Dwarf Planet I (destroyed) Planet II (volcanic) Planet III (New Terra) Planet IIIa (small rocky moon) Planet IIIb (rocky moon w/ atmo) Planet IV (Aridus) Planet V (gas giant) Planet VI (ice) Planet VII (dwarf) Planet III (New Terra) Planet IIIa and IIIb (moons) Planet II and...
  17. UriahGnu

    Planet Only Systems (for poor people)

    Just some small systems for those unable to run the whole solar system. All credit to Rocketwerkz! Feel free to make requests if you have any, but I won't be adding any additional textures, to keep these tiny I only reference existing textures from the Core files. Download links (Google Drive)...
  18. UriahGnu

    Parts Launch Vehicle One (LV-1) (WIP)

    Note: This was just a test of making a rocket out of parts, it is outdated and won't work in the latest version. I will probably roll this and my spaceplanes mod into one as soon as we have staging and a proper editor. Cheers!