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  1. Psycho_zs

    Trial Deployment of Linux Builds

    An observation: both native and windows build in wine sometimes pause at "Planet renderer" loading stage and hog CPU for a minute, not updating window frames (i.e. Hyprland notifies that window is not responding). And sometimes they do not and load almost instantly. Output pauses after this...
  2. Psycho_zs

    Trial Deployment of Linux Builds

    For Hyprland: windowrule = float on, match:title ^Kitten Space Agency.*$ The trick is to make the main window big enough on creation. Either float or spawning on an empty workspace works. Unfortunately, KSA windows do not have app-id or xdg tags set yet, so only a title-based rule is possible...
  3. Psycho_zs

    Trial Deployment of Linux Builds

    Yeah, linking libVulkanEx.so was probably a mistake, it's better to link system's libvulkan.so.1 into ./libvulkan.so just to satisfy current build of KSA. But KSA should search libvulkan by a versioned name. Unversioned .so names are for development and compilation, compiled applications are...
  4. Psycho_zs

    Trial Deployment of Linux Builds

    v2026.2.30.3638 is available, gzipped ) ...it does not start, can not find .NET You must install .NET to run this application. App: /home/psycho/games_lin/KSA/ksa_v2026.2.30.3638/KSA Architecture: x64 App host version: 10.0.0 .NET location: Not found The following locations were searched...
  5. Psycho_zs

    Trial Deployment of Linux Builds

    Try multiple times, it varies.
  6. Psycho_zs

    Trial Deployment of Linux Builds

    Saved data from /sys/class/drm/card1/device/devcoredump/data after GPU mooncrash, ~500K uncompressed. Is it of any use for devs?
  7. Psycho_zs

    Trial Deployment of Linux Builds

    Thanks, it gave me a clue. Perhaps the game interpreted being initially spawned in a small tile as having a small screen, all downhill from that. I wrote a borked floating rule. Spawning on an empty workspace (or writing a correct floating rule) seems to do the trick. Glitches on clouds...
  8. Psycho_zs

    Trial Deployment of Linux Builds

    On Hyprland KSA has serious scaling/mouse position issues and tries to randomly spawn dialogs into separate non-child windows, making a mess. Here, for example a configuration popped into separate window after attempting to interact with drop-down lists. This window is not a child of the main...
  9. Psycho_zs

    Trial Deployment of Linux Builds

    Neat! As @SSDeveloper said, beautifully hacky. OK, so now I have a confirmation that the glitches are KSA@AMD issues, not Wine/Debian or anything of that sort of issues. AMD is focusing on RADV, so the future is bright.
  10. Psycho_zs

    One True Linux Thread™

    Side question, why isn't tarball compressed? Even default gzip gives 0.79 size, default xz gives 0.68, easier on traffic. BTW, ksa-linux download page has a cool style.
  11. Psycho_zs

    One True Linux Thread™

    Hm... ksa_v2026.2.18.3622 It tried to find [lib]vulkan.so in current dir and failed, there were none in the archive (there's ksa_sign.bat lol). I linked /usr/lib/x86_64-linux-gnu/libvulkan.so.1 -> ./libvulkan.so, got this: :~/games_lin/KSA/ksa_v2026.2.18.3622$ ./KSA (KSA:3): dconf-WARNING **...
  12. Psycho_zs

    Linux Discussion

    https://ksa-linux.ahwoo.com/ Oh yes! Downloading...
  13. Psycho_zs

    One True Linux Thread™

    KSP provided an archive with binaries and data, it just worked. Although, data/binaries/configs/saves were mushed together, that isn't very nice. If KSA would support XDG hierarchies to search for data and configs, a bare minimum installation procedure would be enough (i.e. to /usr/local/...
  14. Psycho_zs

    One True Linux Thread™

    Hell yes! History in the making! In more ways than one.
  15. Psycho_zs

    One True Linux Thread™

    Tried wine-devel 11.2 and KSA v2026.2.4.3423. Compared to wine-staging 11.1 and KSA v2026.2.2.3396, the game loads much faster and no longer crashes when approaching the Moon. Still no terrain textures whatsoever. Edit: It was a lucky launch. All other attempts still had stuck loading with high...
  16. Psycho_zs

    One True Linux Thread™

    Updated https://forums.ahwoo.com/threads/one-true-linux-thread-tm.144/post-1840 It's alive! ...somewhat. At least it has a chance to not crash. It launches with 2k settings and full solar system. Overall it has about 0.4 chance of startup without crashing before showing gameplay. It 100%...
  17. Psycho_zs

    One True Linux Thread™

    The sudden shutdown seems to be due to PSU not having a margin for GPU's power spikes. KSA seems to be the only thing on my system straining it this hard. Well, while I wait a new PSU, and since the same memory error also happens on eGPU, I tried fixing it back on iGPU with installing Vulkan SDK...
  18. Psycho_zs

    One True Linux Thread™

    Finally got TH3P4G3 Thunderbolt 4 dock and a Radeon RX 9060 XT 16Gb GPU. It seems to work out of the box, hotplugged (Debian sid, Hyprland). Anything launched with `DRI_PRIME=1` renders on it! But KSA... It started once, showing VRAM usage this time (it didn't on Intel iGPU), showed initial...
  19. Psycho_zs

    Question eGPU advice

    Answering my own question, and in case anyone finds it useful: TH3P4G3 Thunderbolt 4 dock and a Radeon RX 9060 XT 16Gb GPU work out of the box, hot-plugged (Debian sid, Hyprland). Any app started with `DRI_PRIME=1` renders on external GPU willy-nilly, confirmed by `gputop`.
  20. Psycho_zs

    Troubleshooting KSA (Pre-Alpha) on Linux under Wine

    More attempts to launch KSA on Intel iGPU convinced me that the "protected memory" crash is not due to memory. I never even attempted to start with full solar system before, but recently I did. KSA easily took up to 6G VRAM, all while other apps amounted to another 1.5G. So shared memory works...