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  1. Psycho_zs

    Trial Deployment of Linux Builds

    It's ironic, considering for decades the motto of trouble-free Linux graphics was: anything but Nvidia! It's still is, since Nvidia cards apparently require installing some extra stuff, even some additional tools and daemons for them to support suspend (Don't quote me on that). Plus, a triple-A...
  2. Psycho_zs

    One True Linux Thread™

    It's been this way since the second or third build. Just downloaded runtime from here (specifically this), unpacked into ./dotnet and launched with DOTNET_ROOT=./dotnet Some distros even have packages for it.
  3. Psycho_zs

    Trial Deployment of Linux Builds

    This patch only applied to one of the first builds which had a specific error immediately after launch. This error was fixed in subsequent builds. Applying the patch to any other build will likely cause problems. "Protected memory" error occurs in semi-random fashion, as do some of graphical...
  4. Psycho_zs

    Trial Deployment of Linux Builds

    An observation: both native and windows build in wine sometimes pause at "Planet renderer" loading stage and hog CPU for a minute, not updating window frames (i.e. Hyprland notifies that window is not responding). And sometimes they do not and load almost instantly. Output pauses after this...
  5. Psycho_zs

    Trial Deployment of Linux Builds

    For Hyprland: windowrule = float on, match:title ^Kitten Space Agency.*$ The trick is to make the main window big enough on creation. Either float or spawning on an empty workspace works. Unfortunately, KSA windows do not have app-id or xdg tags set yet, so only a title-based rule is possible...
  6. Psycho_zs

    Trial Deployment of Linux Builds

    Yeah, linking libVulkanEx.so was probably a mistake, it's better to link system's libvulkan.so.1 into ./libvulkan.so just to satisfy current build of KSA. But KSA should search libvulkan by a versioned name. Unversioned .so names are for development and compilation, compiled applications are...
  7. Psycho_zs

    Trial Deployment of Linux Builds

    v2026.2.30.3638 is available, gzipped ) ...it does not start, can not find .NET You must install .NET to run this application. App: /home/psycho/games_lin/KSA/ksa_v2026.2.30.3638/KSA Architecture: x64 App host version: 10.0.0 .NET location: Not found The following locations were searched...
  8. Psycho_zs

    Trial Deployment of Linux Builds

    Try multiple times, it varies.
  9. Psycho_zs

    Trial Deployment of Linux Builds

    Saved data from /sys/class/drm/card1/device/devcoredump/data after GPU mooncrash, ~500K uncompressed. Is it of any use for devs?
  10. Psycho_zs

    Trial Deployment of Linux Builds

    Thanks, it gave me a clue. Perhaps the game interpreted being initially spawned in a small tile as having a small screen, all downhill from that. I wrote a borked floating rule. Spawning on an empty workspace (or writing a correct floating rule) seems to do the trick. Glitches on clouds...
  11. Psycho_zs

    Trial Deployment of Linux Builds

    On Hyprland KSA has serious scaling/mouse position issues and tries to randomly spawn dialogs into separate non-child windows, making a mess. Here, for example a configuration popped into separate window after attempting to interact with drop-down lists. This window is not a child of the main...
  12. Psycho_zs

    Trial Deployment of Linux Builds

    Neat! As @SSDeveloper said, beautifully hacky. OK, so now I have a confirmation that the glitches are KSA@AMD issues, not Wine/Debian or anything of that sort of issues. AMD is focusing on RADV, so the future is bright.
  13. Psycho_zs

    One True Linux Thread™

    Side question, why isn't tarball compressed? Even default gzip gives 0.79 size, default xz gives 0.68, easier on traffic. BTW, ksa-linux download page has a cool style.
  14. Psycho_zs

    One True Linux Thread™

    Hm... ksa_v2026.2.18.3622 It tried to find [lib]vulkan.so in current dir and failed, there were none in the archive (there's ksa_sign.bat lol). I linked /usr/lib/x86_64-linux-gnu/libvulkan.so.1 -> ./libvulkan.so, got this: :~/games_lin/KSA/ksa_v2026.2.18.3622$ ./KSA (KSA:3): dconf-WARNING **...
  15. Psycho_zs

    Linux Discussion

    https://ksa-linux.ahwoo.com/ Oh yes! Downloading...
  16. Psycho_zs

    One True Linux Thread™

    KSP provided an archive with binaries and data, it just worked. Although, data/binaries/configs/saves were mushed together, that isn't very nice. If KSA would support XDG hierarchies to search for data and configs, a bare minimum installation procedure would be enough (i.e. to /usr/local/...
  17. Psycho_zs

    One True Linux Thread™

    Hell yes! History in the making! In more ways than one.
  18. Psycho_zs

    One True Linux Thread™

    Tried wine-devel 11.2 and KSA v2026.2.4.3423. Compared to wine-staging 11.1 and KSA v2026.2.2.3396, the game loads much faster and no longer crashes when approaching the Moon. Still no terrain textures whatsoever. Edit: It was a lucky launch. All other attempts still had stuck loading with high...
  19. Psycho_zs

    One True Linux Thread™

    Updated https://forums.ahwoo.com/threads/one-true-linux-thread-tm.144/post-1840 It's alive! ...somewhat. At least it has a chance to not crash. It launches with 2k settings and full solar system. Overall it has about 0.4 chance of startup without crashing before showing gameplay. It 100%...
  20. Psycho_zs

    One True Linux Thread™

    The sudden shutdown seems to be due to PSU not having a margin for GPU's power spikes. KSA seems to be the only thing on my system straining it this hard. Well, while I wait a new PSU, and since the same memory error also happens on eGPU, I tried fixing it back on iGPU with installing Vulkan SDK...