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Gameplay G Effects

AMPW

New Member
Nov 14, 2025
4
5
This mod aims to bring highly realistic (human) g effects to KSA, including blackout, redout, ALoC, GLoC, death through G forces and confusion/disorientation.

While I'll try to get it realistic there aren't many sources for a lot of the things and I don't have any personal experience but I'll gladly accept any help in getting it more realistic.

Unlike the KSP G-Effects (Reaffected) mod the visuals are intended to be fully shader based.
It doesn't seem to be possible yet to use custom shaders but if that changes or is incorrect I would highly appreciate help in getting that working.

G forces through rotation are planned but I can't tell yet how well it'll work.
 
Yeah don't think custom post process shaders are possible yet, not sure when they will be either as the BRUTAL framework has a long way to go. I have a lot of experience in this area though, so once it is possible I'm happy to contribute!
 
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Currently working on getting a simple greyscale shader correctly working, there are still some internal issues.
 

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  • Screenshot 2026-01-16 212127.png
    Screenshot 2026-01-16 212127.png
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Got a single hardcoded shader working properly (I'll only use a single shader) but for getting this integrated into KittenExtensions I need a bit more work to add multi shader and priority support.
 

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  • Screenshot 2026-01-18 200522.png
    Screenshot 2026-01-18 200522.png
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