Game crashes after loading is complete with Intel ARC A770 GPU

Dezeno

New Member
Nov 14, 2025
1
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Hi,

I've been trying to play the public pre-alpha but every time I try to start the game, after the loading is complete, I hear the music for 2 seconds, and then the game crashes.
I'm trying to run the game with an Intel i5 10400F + Intel ARC A770, but even after updating my drivers, restarting multiple times my computer, and trying every graphics combination with all the different systems, it keeps crashing.

Thank you for your consideration with this issue !
 
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Crash on startup after I select how much of the solar system to load.
Intel ARC A750
Intel Core Ultra 5 225F
 
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same here .

Intel Arc A770
B550 Mainboard
64GB DDR4
Ryzen 7 5700X

Happens on most recent driver Version, but also on old .5518 Version i keep on seperate Win 11 installation.

the following gets logged in Event Viewer:
Application Error:
Faulting application name: KSA.exe, version: 2025.11.4.2791, time stamp: 0x67200000
Faulting module name: KERNELBASE.dll, version: 10.0.22621.3350, time stamp: 0x84a765ca
Exception code: 0xe0434352
Fault offset: 0x0000000000065b0c
Faulting process id: 0x0x43E8
Faulting application start time: 0x0x1DC55ACC3564793
Faulting application path: C:\Program Files\Kitten Space Agency\KSA.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report Id: be2ff001-bc82-437d-bad8-4470355b336a
Faulting package full name:
Faulting package-relative application ID:

.NET Runtime:
Application: KSA.exe
CoreCLR Version: 9.0.1025.47515
.NET Version: 9.0.10
Description: The process was terminated due to an unhandled exception.
Exception Info: Brutal.FmodApi.FmodResultException: ErrOutputInit: Error initializing output device.
at Brutal.FmodApi.ResultExtensions.Check(Result result)
at Brutal.FmodApi.Fmod.Init(FmodSystem system, Int32 maxChannels, InitFlags flags, IntPtr extraDriverData)
at KSA.GameAudio.OnApplicationStart()
at KSA.Program..ctor(IReadOnlyList`1 inArgs)
at KSA.Program.Main(String[] inArgs)

congrats btw on pre-alpha pub release, thrilled to see it for myself soon. :)
 
Intel Iris Xe Graphics (same tech as ARC). Also having the same issue. Sometimes there's a few seconds of music, other times none. I think there's something getting cached which is speeding up subsequent attempts, as changing settings leads to hearing the music again.

I saw in the logs:
Exception Info: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stack:
at System.Runtime.EH.DispatchEx(System.Runtime.StackFrameIterator ByRef, ExInfo ByRef)
at System.Runtime.EH.RhThrowHwEx(UInt32, ExInfo ByRef)
at KSA.PlanetRenderer.Render(Brutal.VulkanApi.CommandBuffer, KSA.Viewport, Int32)
at KSA.Program.RenderGame(Brutal.Framework.VulkanApi.AcquiredFrame, Double)
at KSA.Program.OnFrame(Double, Double)
at KSA.App.Run()
at KSA.Program.Main(System.String[])

This might be unconnected though, as I'm using Proton to run this.
 
Same crash behavior here. ARC A770 / Ryzen 7 5700X3D / 32 GB RAM

Stack trace from the application event logs:

Application: KSA.exe
CoreCLR Version: 9.0.325.11113
.NET Version: 9.0.3
Description: The process was terminated due to an unhandled exception.
Exception Info: Brutal.VulkanApi.VkResultError: Vulkan call to vkQueueSubmit failed with error: VK_ERROR_DEVICE_LOST
at Brutal.VulkanApi.Queue.Submit(Span`1 inSubmits, VkFence inFence)
at Brutal.VulkanApi.Abstractions.QueueExtensions.Submit(Queue queue, Span`1 waitSemaphores, Span`1 waitDstStageMask, Span`1 commandBuffers, Span`1 signalSemaphores, VkFence fence)
at KSA.Rendering.DeviceVector.Resize(Int32 inCapacity)
at KSA.Rendering.DeviceVector.Add(Span`1 inData)
at KSA.SubPartModel.AddInstance(InstanceData inInstanceData, Int32 inFrameIndex)
at KSA.SubPart.UpdateRenderData(Viewport viewport, Int32 frameIndex)
at KSA.Part.UpdateRenderData(Viewport viewport, Int32 inFrameIndex)
at KSA.Vehicle.UpdateRenderData(Viewport viewport, Int32 inFrameIndex)
at KSA.Program.UpdateRenderingResources(Int32 frameIndex)
at KSA.Program.OnFrame(Double currentPlayerTime, Double dtPlayer)
at KSA.App.Run()
at KSA.Program.Main(String[] inArgs)
 
Same I have great spec but the game freezes at loading complete WITH MUSIC
however it does not reach the amount it needs in vram on this (#.##GB/##.##GB vram)

07:32:48.005 INFO loaded settings from C:\Users\snrat\Documents\My Games\Kitten Space Agency\settings.toml
07:32:48.639 DEBUG Found dedicated compute queue family at index 1
07:32:48.641 DEBUG Ray query acceleration structure support:True
07:32:48.819 DEBUG Kitten Space Agency (KSA) v2025.12.33.3123 initialized
07:32:48.886 INFO found mod 'Core'
07:32:48.916 DEBUG found system 'Sol'
07:32:48.924 DEBUG found system 'SolLite'
07:32:48.930 DEBUG found system 'Test'
07:33:15.437 INFO loaded Situation Template ''
07:33:15.437 INFO loaded Situation Template ''
07:33:15.438 INFO loaded Situation Template ''
07:33:15.438 INFO Character loading: HunterKitten
07:33:15.438 INFO loaded Situation Template ''
07:33:15.438 INFO Character loading: BanjoKitten
07:33:15.438 INFO loaded Situation Template ''
07:33:15.438 INFO Character loading: PolarisKitten
07:33:15.476 INFO Character loading: HunterKitten
07:33:15.476 INFO Character loading: BanjoKitten
07:33:15.476 INFO Character loading: PolarisKitten
07:33:15.535 INFO loaded Situation Template 'Gemini7StartingSituation'
07:33:15.535 INFO loaded Situation Template 'RocketStartingSituation'
07:33:15.535 INFO loaded Situation Template 'HunterStartingSituation'
07:33:15.535 INFO loaded Situation Template 'BanjoStartingSituation'
07:33:15.535 INFO loaded Situation Template 'PolarisStartingSituation'
07:33:15.586 DEBUG loaded system 'Test'
07:33:15.606 DEBUG loaded planet mesh collection 'Default'
07:33:15.614 DEBUG loaded planet mesh collection 'EarthScale'
07:33:15.620 DEBUG loaded planet mesh collection 'OceanEarth'
07:33:15.626 DEBUG loaded planet mesh collection 'Asteroid'
07:33:15.632 DEBUG loaded planet mesh collection 'MarsScale'
07:33:17.024 INFO loading star binary 'hip_main.bin'
07:33:17.034 INFO loading star binary 'hip_main.bin'
07:33:17.035 DEBUG loading 106424 star binaries from 'Content/Core\hip_main.bin'
07:33:17.065 INFO instantiated 'Test' system
07:33:17.538 INFO set simulation speed to x1
07:33:17.539 INFO following celestial 'Rocket'
07:33:17.539 INFO Controlling 'Rocket'
07:33:17.539 INFO set map camera to azimuth 2.88, elevation 0.47, distancePower 3635076.00
07:33:17.540 INFO set camera mode to 'Map'
07:33:17.540 INFO set map camera to azimuth 2.88, elevation 0.47, distancePower 3635076.00
07:33:17.540 INFO set camera mode to 'Map'
07:33:17.540 INFO set orbit camera to azimuth -4.83, elevation -0.41, distancePower 2.85
07:33:17.540 INFO set camera mode to 'Orbit'
07:33:19.380 INFO Preparing Part Thumbnails...
07:33:21.672 INFO Preparing Part Thumbnails... Complete!
07:33:21.695 DEBUG checking for updates from 'http://ksa-master1.rocketwerkz.com:8082/version'
07:33:22.133 INFO Application Initialization Complete
07:33:22.369 DEBUG master server version: 'v2025.12.33.3123'
07:33:22.369 INFO you are running the latest version
07:33:25.884 ERROR Unhandled exception Brutal.VulkanApi.VkResultError: Vulkan call to vkQueueSubmit failed with error: VK_ERROR_DEVICE_LOST
at Brutal.VulkanApi.Abstractions.QueueExtensions.Submit(Queue queue, Span`1 waitSemaphores, Span`1 waitDstStageMask, Span`1 commandBuffers, Span`1 signalSemaphores, VkFence fence)
at KSA.Rendering.DeviceVector.Resize(ElementCount inCapacity)
at KSA.Rendering.DeviceVector.Add(ReadOnlySpan`1 inData)
at KSA.SubPartModel.AddInstance(InstanceData inInstanceData, Int32 inFrameIndex)
at KSA.SubPart.UpdateRenderData(Viewport viewport, Int32 frameIndex, Nullable`1 gimbalRotationArg)
at KSA.PartTree.UpdateRenderData(Viewport viewport, Int32 frameIndex)
at KSA.Vehicle.UpdateRenderData(Viewport viewport, Int32 inFrameIndex)
at KSA.Program.UpdateRenderingResources(Int32 frameIndex)
at KSA.Program.OnFrame(Double currentPlayerTime, Double dtPlayer)
at KSA.App.Run()
at KSA.Program.Main(String[] inArgs).
 
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