Infinite_Spaces.
Member
- Nov 4, 2025
- 21
- 51
Spent close to 30 years in 3DsMax, made lots of space stuff, got older, decided to learn Blender and make parts etc for KSP2, didnt happen, ended up with a wealth of knowledge in Blender which i look forward to finally putting to good use once its possible for this game.
Thanks to all Devs involved in this, love everything about the approach so far, nice to see the important things like fundamentals are actually being taken seriously, very much looking forwards to trying out the pre-alpha.
Special request: Scott Manley for any in game tutorial voice!

Thanks to all Devs involved in this, love everything about the approach so far, nice to see the important things like fundamentals are actually being taken seriously, very much looking forwards to trying out the pre-alpha.
Special request: Scott Manley for any in game tutorial voice!