IVA Update! (Daishi's Dev Update #18)


A little tumble of my last week of solid IVA work - we have a fully unwrapped and consolidated capsule interior, AO baked, 90% textured, almost there! New upholstery (I am so sorry 😭, racing stripes were two decades out) alongside fully finished chairs, internal assets (joysticks, throttles, food tubes, stowage bags, modular floors, lights, switches, console baseplates, handles, toothbrushes, screws and zipties). Phew. 🐱💤

🐱
💤
The main shell is sitting at about 27,000 quads, which is around two and a half engines. Other assets are loaded in once and instanced as many times as we want them (a screw for example) with minimal GPU impact; so it shouldn't be too much of a performance hit once it's in-game.


🙂
 

Attachments

  • CorduroyCommandChair.png
    CorduroyCommandChair.png
    699 KB · Views: 0
  • IVA sneacc.jpg
    IVA sneacc.jpg
    321.7 KB · Views: 0
  • image (6).png
    image (6).png
    472 KB · Views: 0
  • Screenshot 2026-02-09 042511.jpg
    Screenshot 2026-02-09 042511.jpg
    276.6 KB · Views: 0
Alright you've really got me with the cable bundles. Very cool stuff!
 
Thankyou all :D I do love how it looked with the first Ambient Occlusion bake, don't think I've shared those pics yet

View attachment 1235

View attachment 1236

Texturing continues! 💪
When it looks this good without the textures you know your on the right track, the cloth looks especially great, and the poly count seems satisfactory!
 
oh gods the legendary postit notes
and cat memes
and murasaki got the deserved recognition