KSA's Part & Art Development Thread

Thought it would be a good idea to start a thread containing all the in-progress progression and WIP content I post to Discord. As the forums are a little more grounded and persistent compared to an endless scrolling list of short-form content; it might make for a better place to discuss ideas and the development of the game's parts, art style, scope etc as it happens. When things are resolved enough I'll post em as their own threads as usual :)

I'll kick things off with the first look of our initial docking port part - an androgynous system designed to be both passive and active inspired by the APAS75 port created collaboratively by the Soviet Union and the USA. This was to help facilitate docking between a Soyuz and an Apollo CSM, and represented one of the first instances of a universal design that the Cold-warring nations worked together on. It sits a bit ahead on the timeline of the OG Apollo docking parts (as they were probe and drogue systems) but is probably more appropriate for straightforward craft-to-craft attachment this early in dev. We might branch backwards to more complicated passive\active systems as time goes on.

apas75_01.png

apas75_02.png
apas75_03.png
 
While KSP2 had its problems, this is one thing it did well- IIRC it had transparent windows from the get-go.
Only for the parts that had an IVA built out. When it was applied it was awesome to see all the added Kerbal expressions. When it wasn't there they chose an ugly gold placeholder. Unfortunately that was on most parts.

Seems like if this becomes a standard to consider for future parts early enough I'm hopeful that it isn't too difficult to implement. Fingers crossed!