it doesnt crash for me. all the textures are there.my ksa crashes after selecting the mod system at the cliffs_displacement loading stage. my graphics card is a 3060
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it doesnt crash for me. all the textures are there.my ksa crashes after selecting the mod system at the cliffs_displacement loading stage. my graphics card is a 3060
Got the same issue, CTD right after selecting any of the systems. 4080S here.my ksa crashes after selecting the mod system at the cliffs_displacement loading stage. my graphics card is a 3060
It should be like this:is this correct for the text file
[[mods]]
id = "Core"
enabled = true
id = "KSP-Redux"
enabled = true
I’m aware and trying to fix itHey, there's a bug where the atmosphere height of Kerbin is at 120560 but not at 70000.
eve currently uses venus's atmosphere, which is exactly the sameEve is weird. The atmosphere must be as viscous as oil .
I crashed on Duna on a height of 6000m.
The current version of the mod was actually released within the first 2-3 daysWow...less than a week, and we are already seeing very detailed mods.
How are planet mods made for Kitten Space Agency?The current version of the mod was actually released within the first 2-3 days
there is a file (in core it's called Astronomicals.xml) that defines textures orbits and terrain for planets and moons. It's not that hard to figure it outHow are planet mods made for Kitten Space Agency?
I have not yet had the opportunity to play the game yet, much less look in the files.there is a file (in core it's called Astronomicals.xml) that defines textures orbits and terrain for planets and moons. It's not that hard to figure it out
...Can you try using parallax continued textures a some point? the Minmus and Eeloo textures really look like the ones from KSP2Version number: v1.1.2
This is a mod that brings the KSP system (and Jeb) to KSA.
Download Link
Current Features:
- Entire Stock System
- A cat named Jeb
- Outer Planets Mod (as an option)
- KSP Music
Planned features:
- Better Atmospheres
- Laythe and Eve Clouds
- KSP Parts
- Higher Quality Textures
- Actual Kerbals
--- HOW TO INSTALL ---
1. Download the .zip file >here<
2. Unzip it
3. Put it in your KSA directory under your Content folder
4. Find your manifest.toml file (also in the content folder)
5. Insert the following into the manifest.toml file
[[mods]]
id = "KSP-Redux"
enabled = true
there can be no spaces or line breaks between any parts of the manifest.toml. This means your manifest should look like this:
[[mods]]
id = "Core"
enabled = true
[[mods]]
id = "KSP-Redux"
enabled = true
Change Log:
- Removed Unused texture assets
- Organized some planet textures
--- WANT TO CONTRIBUTE? ---
That's great! Just ping me on the KSA discord (@PlazmaBoltz) in the modding channel. I really want this to be more of a community project instead of just me and 1 other dev.
When will the receive updates?
- It will receive updates whenever something significant is added or bug fixes are made
Known Issues:
- Eve and Laythe have no clouds
- Sometimes planets will appear with only half of their texture
Images:
If the game crashes, reloading usually fixes it
Please leave feedback!
Credits:
- PlazmaBoltz: Creator
- KerbalChris: Music
- Derpikus: Planet Assets
- _emu__: Minmus Texture
- Poodmund: Textures for the OPM System | License: CC-BY-SA
License: MIT
Github
Spacedock
I may look into using a texture for eeloo, but minmus’s texture is custom made for the mod and I don’t want to get rid of it...Can you try using parallax continued textures a some point? the Minmus and Eeloo textures really look like the ones from KSP2