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Parts Launch Vehicle One (LV-1) (WIP)

UriahGnu

Member
Nov 14, 2025
15
26
Download v0.1.0 (Google Drive)

Kitten Space Agency Screenshot 2025.11.16 - 17.33.05.50.pngKitten Space Agency Screenshot 2025.11.16 - 17.35.35.95.pngKitten Space Agency Screenshot 2025.11.16 - 17.31.41.03.png

Installation:
  1. Unzip inside of your Kitten Space Agency\Content folder.
  2. Open manifest.toml and add the following lines:
[[mods]]
id = "LaunchVehicleOne"
enabled = true

To launch from the ground:
  1. Start the game and open the Launch Vehicle One Test (system)
  2. Go to the the View dropdown, all the way at the bottom is the Debug dropdown, from there select Show Physics Debug
  3. Click the Teleport to LC-39A button!

There are still a lot of limitations for modding KSA, but this is a great first step. Enjoy! 🚀

Planned:

- Several additional launch vehicles and parts once staging is implemented
- Accurate drag when that is implemented


v0.1.0 Changes
- Fixed RCS Roll Control
- Rocket Engine performance in line with RS-25


⚠️ Known Issues:
- Full Solar System not working yet, will include when it is.
- KSA currently uses a simple drag sphere which we can't control, I believe it is set by the mesh bounding box max, so the drag area is quite high and you'll notice it doesn't feel right in atmosphere.
 
Last edited:
Whoa the teleport to 39A is awesome! Idk how I didn't find that until you mentioned it. Didn't realize how badly I wanted to launch from the ground until I could. Thought it was a part of the mod for minute until I went to test it.
 
Last edited:
Whoa the teleport to 39A is awesome! Didn't realize how badly I wanted to launch from the ground until I could.
Right! I tried to figure out how to initialize the craft there, but that works just as well for now.

Starting from the ground feels like there is a goal to get to orbit, even if the rocket has to be OP to overcome that insane drag at the moment. Hopefully that will be fixed soon and we'll have staging!!!
 
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