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Parts Modular Aircraft / Spaceplanes

UriahGnu

Member
Nov 14, 2025
65
65
I'm starting to plan out a long term project to introduce a wide selection of modular aircraft and spaceplane parts based on more realistic aerospace designs than stock KSP, and I hope to have a wide array of parts ready when KSA can properly support aircraft.

Currently I'm just starting to get each of the part classes blocked out and work on concepts, and I'll only be posting important updates here. I'll be posting more frequently on the KSA Modding Society Discord server if anyone is interested in following or collaborating.

Feedback and suggestions are welcome!

✈️ Classes

Currently just planning how to split aircraft into parts and coming up with consistent metrics, but the plan for now is to focus on several classes of modular aircraft:
  • Supersonic Fighter
  • Supersonic Transport
  • Hypersonic Atmospheric
  • Orbital / Lifting body / SSTO

⚙️ Parts

Each class will have:
  • One or more unique cockpits with interior
  • Multiple fuselage sections of various geometry and features
    • Intake and engine configurations, lifting fans, lengths
  • Multiple wing types with integrated control surfaces (going for more realistic, not fiddling with attached surfaces)
  • Multiple engine types including some more futuristic / exotic (aerospike, adaptive, nuclear)

🧑‍🚀 Collaboration

I am looking to hopefully collaborate with some 3d artists on this, especially on the cockpit interiors which will require extensive detailed modelling and texturing, so if you're interested please comment / reach out!

⛔ Blocking Features / Issues:

As of now I've determined KSA simply does not have the capability to simulate aircraft of any kind sadly, so for now this project will be limited to modular part kits only until the following issues are resolved:
  • Lack of ability to control aerodynamic drag in KSA
  • Lack of ability to apply an arbitrary forces to a part and/or vehicle
  • Lack of ability easily simulate air breathing engines
  • Horizontal / aircraft symmetry in vehicle editor (hoping this will come sooner than later)
💡 If anyone knows of solutions to any of these issues, or is interested in helping to find temporary solutions, please let me know!
 

Blockout / Concept of Modularity

I'm trying to find a nice balance between modularity that retains player expression while having more realistic and detailed parts with functional sub-parts like control surfaces and landing gear integrated.

Color groups indicate type of part:
  • Nose / Cockpit
  • Fuselage mid-section
  • Fuselage aft-section
  • Wing / lifting body
  • Stabilizer
  • Control surface
(The following images will be frequently updated to reflect the most recent progress.)

All CamA 01a.jpg
All CamB 01a.jpg
All CamA 01b.jpg
All CamB 01b.jpg
 
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