Soda Popinski
Member
- Nov 15, 2025
- 15
- 3
Game Version
v4424Operating System
Windows 11What Happened
Docked my craft nose to nose, so when in prograde, the engine faces retrograde, but firing the engine gives a prograde impulse, increasing my orbital velocity, while the plume goes backwards into the craft instead of away from it.What Was Expected
I expected the engine plume to go away from the engine, and to get a retrograde pulse, as the engine was facing the direction of travel.Reproduction Steps
- Get a craft with docking ports in orbit, or load from the attached savegame
- Timewarp until its on the day side (unknown if this is needed)
- Undock the nosecone from the front craft, and switch back to the main craft
- Decouple the "CSM" from the "LM"
- Undock the decoupler from the LM
- Switch to the CSM and rotate and target the LM + Upper stage stack (right clicking on the CSM docking port [not the LM docking port], lets me select it as a target*)
- Switch tot he LM + Upper Stage stack, and target the CSM in the same way (right click the LM docking port and select target)
- Do split second engine ignitions to get the craft to go closer together
- Dock with the right click menu
- Set ship to prograde, which should be based on the CSM capsule, so the LM + Upper Stage engine is facing forward (should give a retrograde impulse)
- Ignite engine: The plume will go backwards into the craft, and periapsis / apoapsis will increase as if getting a prograde impulse
Reproduction Rate
SometimesAdditional Info
- Video/Screenshots:
- Save File: Attached
- Other Notes:
- It may be intermittent, as when I first tried to reproduce this, it didn't work, though I was controlling the CSM that first reproduction attempt.
- Saving and reloading from the re-docked state produces expected results.
- *This seems backwards, and likely a different bug
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