Here's another pass on my own machine with the current version using the same settings as before.
Specs & Settings
CPU
i5-10600K
GPU / VRAM
RTX 3080 / 10GB
RAM
32GB DDR4 3600
Display resolution
1920x1080p
KSA version
v2025.11.4.2791
Visual settings
Shadows: 16k
Textures: Unlimited
Other: Defaults & Fur quality set to low
Scenario & Performance
Scenario
FPS
Rocket orbiting Earth at 120km looking down at the surface
28-31
Map view above Earth looking at the planet
37-41
Rocket orbiting Jupiter at 2261km looking at the planet
27-32
Map view over Jupiter zoomed out to see the full orbits of all moons
69-74
Only a small sample this time because in general I noticed a significant decrease in performance versus v2025.10.6.2584. Thankfully the game open without any hiccups at max graphics with only the 10GB of VRAM but the game is eating about 90% of that on its own to do so. I might try re-installing the older version to double check my numbers.
This part is with the RTX 4060 undervolted to the min I can set it which clocks at 1770 MHz and capped at 0.7 volts. It uses 35-45 watts of power.
Scenario
FPS
Rocket orbiting Earth at 207km looking down at surface
59-64
Map view above earth looking at the planet
120-126
Rocket Splashdown on Earth looking at the horizon
65-68
Rocket orbiting Jupiter at 2200 km looking down at the clouds
38-42
This is the part with RTX 4060 overclocked. Clocks at 2640 MHz max and uses max 100 watts of power in some areas.
Scenario
FPS
Rocket orbiting Earth at 207km looking down at surface
59-64 (No difference as undervolt interestingly but uses 1.5x more power)
Map view above earth looking at the planet
165 (Vsync)
Rocket Splashdown on Earth looking at the horizon
85-90 (Uses almost 3x more power)
Rocket orbiting Jupiter at 2200 km looking down at the clouds
55-58 (Also uses almost 3x more power)
Notes
Based on my analysis, the water and clouds seem to consume the most GPU usage, though I can't understand why there is no difference in FPS at LEO even with overclocking or undervolting.
Warping in orbit doesn't have any FPS impact, even at the fastest warp speed (x7,776,000). In my opinion, that’s crazy considering the physics calculations are still active.
Warping in water is a different case, though. Since the craft bounces up and down on the waves, it gets laggier up to 30x speed. However, at 120x and more, physics are no longer calculated, and the FPS returns to normal.
Performance on the water may vary depending on your location and the direction you are looking.
The iGPU is bypassed using an external monitor connected directly at my RTX 4060.
The visual settings are at the limit of what the VRAM can handle. If I were to increase any of them, it would offload to my RAM, and the FPS to drop drastically.
Overclock/Undervolt settings and FPS readings were monitored using MSI Afterburner with RivaTuner Statistics Server.