[Request] Make light from the sun obey the inverse square law + some lighting thoughts

NeunMonde

New Member
Nov 17, 2025
2
2
Greetings!

When playing around in the current public alpha, I had noticed that regardless of whether I placed the spacecraft right above the sun or around pluto, the strength of the sunlight seemed to stay the same.
ksa_light_sun.pngksa_light_pluto.png
Picture 1: Craft is ~1000 m above the atmosphere of the SunPicture 2: Craft is ~ 5000 m above the surface of Pluto

In the pictures it is really noticeable that the intensity of the sunlight does not get smaller the further you get away from the sun yet.
The brightness of the stars relative to the illuminated craft also stays the same so this seems like it is not the result of an auto exposure setting.


In my opinion it would really add to the realism and atmosphere of the game if it would get progressively darker the further out from the Sun you get. This would also visualize to the players that the power output of solar panels go down, thus they can rely less and less on solar power and temperatures might get lower.
Also check out "Pluto Time", which is the time on earth at a certain place where on a clear day it is exactly as bright as on Pluto at noon.



An exposure mechanic would also be really visually appealing, making colors washed out and stars disappear when near a strong light source or being able to see a bit in the dark during a full moon and then getting blinded for a short amount of time when turning on the EVA suit lights.
Thinking about it, it might be fun to play a bit with exposure during nighttime as cats are able to see in the dark better than us high-tech apes do.
 
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