Secondary windows are non-interactable

Autumn :3

New Member
Mar 16, 2026
12
6

Game Version

v2026.7.4.4860, Linux native build

Operating System

Linux, CachyOS, Kernel 7.1.3-2-cachyos, Mesa 26.1.4-1

What Happened​

Any secondary windows, which i classify as any window that detaches fully from the main window, (e.g. the ones that let you modify the properties of a part in the vehicle editor), do not react when anything is clicked, buttons do nothing, drop-downs do not drop-down, nothing happens.

What Was Expected​

Menu components in secondary windows should behave the same as they do in the main window.

Reproduction Steps​

  1. Open KSA
  2. Create a new vehicle
  3. Spawn in any fuel tank part
  4. Attempt to change the fuel type of the newly-created fuel tank (the secondary menu that you have to open to do this will be non-interactable)

Reproduction Rate​

Always.

Additional Info​

  • Other Notes: I am on Wayland, if that makes any difference.
 
Upvote 2
I wasn't having these issues on Windows on that same build so my guess is this one is a Linux-specific problem.
 
I did also have the same problem. But if you launch KSA with the `-fixed-viewport` flag, it prevents the windows from popping out, so that should no longer be a problem.
If you really want/need popped out windows, I have found that it works better when launching with `XDG_SESSION_TYPE=x11 linux-x64/KSA`. However there I had problems with the click position being offset relative to the window.