The game crashes when attempting to attach an UI element outside of the game's window

datPedro17

New Member
Oct 17, 2025
1
1
Reproduction steps:
1. Flag the "Detached" parameter in the context menu of an UI element (such as the autopilot or navball)
2. Drag the detached UI element outside of the game's window
3. Unflag the "Detached" parameter

Changing the game from windowed to fullscreen and/or vice versa before reproducing the bug might affect the outcome
Presence of more than one monitor in the system, change of the amount of monitors present in the system before reproducing the bug might affect the outcome
The bug can be reproduced right after loading the game

Expected behavior:
No crashes...

Real behavior:
case 1: Error message appears; If closed, the game closes too (1.png)
case 2: The game lags for a few moments, then closes on its own (no error message appears)
case 3: The UI element snaps back to its default position (happened once)

Game version: v2025.11.4.2791
Should be noted that I'm launching the game from a rather old laptop with a quite messed up Windows 10 installation

Possible solution:
if the parameters are unexpected, snap the UI element back to its default position instead of throwing an error
 

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Similar to this, it also crashes when dragging a minimized window to the edge of the screen.

Steps:
  1. open celestial information window
  2. minimize window
  3. drag to the edge of the screen
 
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Found the logs in the new update. The issue persists.

Bash:
BRUTAL VERSION: 25.11.0
settings file not found, creating default settings at C:\Users\user\Documents\My Games\Kitten Space Agency\settings.toml
loaded settings from C:\Users\user\Documents\My Games\Kitten Space Agency\settings.toml
Found dedicated compute queue family at index 2
Kitten Space Agency (KSA) v2025.11.5.2819 initialized
found mod 'Core'
found system 'Sol'
found system 'SolLite'
found system 'Test'
Character loading: TestKitty
Character loading: TestKitty
loaded system 'Sol'
loaded planet mesh collection 'Default'
loaded planet mesh collection 'EarthScale'
loaded planet mesh collection 'OceanEarth'
loaded planet mesh collection 'Asteroid'
loaded planet mesh collection 'MarsScale'
loading star binary 'hip_main.bin'
loading star binary 'hip_main.bin'
loading 106424 star binaries from 'Content/Core\hip_main.bin'
instantiated 'Sol' system
set simulation speed to x1
following celestial 'Rocket'
Controlling 'Rocket'
set map camera to azimuth 2.88, elevation 0.47, distancePower 3635076.00
set camera mode to 'Map'
set map camera to azimuth 2.88, elevation 0.47, distancePower 3635076.00
set camera mode to 'Map'
set orbit camera to azimuth -4.83, elevation -0.41, distancePower 2.85
set camera mode to 'Orbit'
Preparing Part Thumbnails...
Preparing Part Thumbnails... Complete!
checking for updates from 'http://ksa-master1.rocketwerkz.com:8082/version'
Application Initialization Complete
master server version: 'v2025.11.5.2819'
you are running the latest version
Brutal.VulkanApi.VkResultError: Vulkan call to vkQueuePresentKHR failed with error: VK_ERROR_OUT_OF_DATE_KHR
   at Brutal.VulkanApi.Queue.PresentKHR(VkPresentInfoKHR inPresentInfo)
   at KSA.ImGuiBackendVulkanImpl.SwapBuffers(ImGuiViewportPtr viewport, Void* _)
   at Brutal.ImGuiApi.ImGui.PInvoke.RenderPlatformWindowsDefault(Void* platform_render_arg, Void* renderer_render_arg)
   at Brutal.ImGuiApi.ImGui.RenderPlatformWindowsDefault(IntPtr platformRenderArg, IntPtr rendererRenderArg)
   at KSA.Program.OnFrame(Double currentPlayerTime, Double dtPlayer)
   at KSA.App.Run()
   at KSA.Program.Main(String[] inArgs) .ctor (in C:\prototype-planet\KSA\Program.cs:287)