Will this come to Mac?

Hello and welcome! Sounds like you’re still in those magical early hours of KSP. I remember it well!

Some info for you:
Mac: The idea of macOS support is on the radar. Some developers actively use macOS and it’s been said they internally check that the game builds and runs now and then. Experimental Linux builds just became a thing so macOS is an eventual goal as well I’m sure. I’m the meanwhile, some people have gotten the game running on macOS using programs like Crossover, Wine, etc. I’ve had success with Sikarugir depending on the game version. Feel free to search around and give it a try.

Steam/Epic: This has been confirmed as never happening, or any other platform. Ahwoo here was built for KSA to fit the vision for the game (and to enable it for others in the future).

Welcome aboard!
 
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I'd absolutely love seeing this game on a Mac. But I understand that there are other (higher) priorities at this early stage.

Keep up the good work, focus on what think will help the game most! And keep in mind that there are space fans with Macs. When the time is right, I'm sure many people will appreciate a Mac build.
 
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Hello and welcome! Sounds like you’re still in those magical early hours of KSP. I remember it well!

Some info for you:
Mac: The idea of macOS support is on the radar. Some developers actively use macOS and it’s been said they internally check that the game builds and runs now and then. Experimental Linux builds just became a thing so macOS is an eventual goal as well I’m sure. I’m the meanwhile, some people have gotten the game running on macOS using programs like Crossover, Wine, etc. I’ve had success with Sikarugir depending on the game version. Feel free to search around and give it a try.

Steam/Epic: This has been confirmed as never happening, or any other platform. Ahwoo here was built for KSA to fit the vision for the game (and to enable it for others in the future).

Welcome aboard!
How are they planning on supporting MacOS? IIRC the Brutal framework uses the Vulkan API for rendering, will they use MoltenVK to implement MacOS support?
 
How are they planning on supporting MacOS? IIRC the Brutal framework uses the Vulkan API for rendering, will they use MoltenVK to implement MacOS support?
This info is now very out of date. macOS support is now firmly off the table for the foreseeable future and likely to remain so unless several million extra dollars of funding are acquired, per Dean.