Allow players to fall into holes only if they have climbing toggled on

Electric

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Was looking at this post about hole visibility and I think that making holes any more visible might be the wrong way to go about fixing this issue since it's not foolproof and might hinder visuals. Instead of reducing the chances of it happening (even though it is very funny), the epidemic of falling through holes could be prevented by only allowing it to happen when a player has climbing toggled on.

I think this might be an important way to do this because it prevents new players from dying to a mechanic they didn't know existed or aren't on the lookout for yet. Gaping holes aren't often visible in the middle of chaos, and while it does serve as a skill check for watching where you're going, I think the actual combat should be the skill check (in addition to the little things like supply management, positioning, etc.)

And this solution might be best since it still allows people to jump down in an emergency without having to wait for a delay. You also still have the risk of accidents if you leave climbing toggled on, so the funny "I broke my legs" incidents aren't completely gone.
 
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