I had a friend play this game and one of the things they didn't like was the visibility and ease of falling into holes in the floor.
On some maps this is really bad (Hybrisa tunnels and some places are basically unsupported and will turn into a massive hole with even one tile of damage).
It is quite hard to tell a hole apart from the floor once it has taken damage, for me the worst are 1x1 holes and large holes.
So better visibility of them would be nice, not sure of the approach to take, maybe make lower z-levels more obvious they're below you? Right now there is only a slight blurring effect which isn't very effective when there is only plating which doesn't have much to blur in the first place.
And the other thing they requested was a delay/do_after when going into a hole to serve as a confirmation, which could be cancelled by the person walking in a different direction.
On some maps this is really bad (Hybrisa tunnels and some places are basically unsupported and will turn into a massive hole with even one tile of damage).
It is quite hard to tell a hole apart from the floor once it has taken damage, for me the worst are 1x1 holes and large holes.
So better visibility of them would be nice, not sure of the approach to take, maybe make lower z-levels more obvious they're below you? Right now there is only a slight blurring effect which isn't very effective when there is only plating which doesn't have much to blur in the first place.
And the other thing they requested was a delay/do_after when going into a hole to serve as a confirmation, which could be cancelled by the person walking in a different direction.
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