Player roles for Zombies and Xeno's gamemodes. (PVPVE)

RiverB

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Whenever PVP is being added would be nice to get player roles for these two game-modes. They are the most boring in my opinion, zombies is too easy and Xeno's can be hit or miss. In Xeno's often with a lot of the lobby dead the round can stall for a good while and its quite boring to spectate and play. I think the PVPVE style is significantly more engaging and gives a reason to stay beyond death in a round. Im assuming xenos are already planned and are going to be similar to CM13, so I will not suggest anything for them.

These roles would be available for ghosts to play every so often (maybe 5 minutes?). Maybe it could be tied to some storyteller/director mechanic that I believe exists in some modes. So the better players do more ghost roles would happen and less would happen if players are doing worse.

Zombie and xenos would get a hivemind chat to communicate in.

For zombies, add special infected akin to L4D2
Charger Zombie - A decent chunk more tankier then normal zombies. Charge Ability: Charge forward, stopped by barricades, run through marines and knock them backwards, stunning them if they hit a wall or other object.
Stalker Zombie: A bit more health then regular zombies, can climb walls on their own, has a jump ability that allows them to jump 3 tiles forward across barricades or gaps. If they jump on a player they get knocked down. They deal more damage to players cause lacerating wounds to unarmored body parts.
Bile Zombie: Similar to the acid spitter xenos, can use acid on barricades to melt them down slowly. Has a ranged attack with a 5 second cooldown that lets them spit acid which deals burn damage to those hit by it.
Sprinter Zombie: Much faster but has regular zombie health to compensate. Capable of using intents. Also has some form of night-vision by default, not the ones marine get but can see through darkness with ease.
Risen Zombie: A player who is permanently dead and killed by a zombie will rise again as a zombie, with whatever gear they had on them. They cannot use guns, grenades, or machines, but otherwise can interact with other objects, such as melee weapons.

I will add more zombie types when I think of them in the comments of this suggestion.
 
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