Davidian1024
New Member
- Nov 14, 2025
- 13
- 12
2026-02-24 UPDATE: It Works!
For the first time on an AMD GPU on Linux, I am able to see the terrain.
Key details:
Native Linux version v2026.2.35.3667
The game needs to be ran with XDG_SESSION_TYPE=x11 set.
This is what I did on Bazzite:
- Download and extract the tarball from https://ksa-linux.ahwoo.com/:
- tar -xzf setup_ksa_v2026.2.35.3667.tar.gz
- Change into the directory that was just extracted:
- cd linux-x64
- Create a symbolic link to the Vulkan library that came with Bazzite:
- ln -s /usr/lib64/libvulkan.so.1.4.328 libvulkan.so
- Install dotnet-10.0
- sudo rpm-ostree install dotnet-runtime-10.0
- Reboot (Bazzite is an immutable OS which makes this nessesary)
- Run the game with the environment variable set:
- XDG_SESSION_TYPE=x11 ./KSA
Historical
I've gotten the impression from people on Discord that no one on Linux with an AMD GPU (like myself) is able to see any terrain right now. This seems to be true of any planet/moon. This means the Earth is a giant water world, Luna is invisible, etc.
I thought I'd start a thread here to see how common this is and if anyone has a fix.
Here's a quick test you can perform to tell if you have the problem:
- Switch to map view.
- Adjust the view so that land is visible.
- Zoom out far enough until land becomes visible. (there is a specific distance where the game switches to a simpler rendering method.)


Current Status as of 2026-02-20: Terrain still not rendering on my AMD GPU on Linux.
GPU: Radeon 7900 XTX (RDNA 3)
OS: Bazzite 43.20260217.0 (Kinoite)
Dotnet Version: 10.0.2
KSA Version: v2026.2.31.3640 Linux Native
I don't think I'll be testing the Windows version under Proton anymore now that there is a Linux native version. It's much easier to deal with than having to go through the extra work of setting up Wine or Proton.
This issue looks identical to me with the Linux binary when compared to what I saw with the Windows binary.
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