Linux Discussion

All you youngsters lol. I grabbed my first kernel over a 1200-baud usenet connection in 1992 and chunked it back together with UUDECODE. For perspective, TCP/IP, ext2 and floppy disk support were still major milestones at that point. Native TCP was actually a *huge* boon.

I'm not fussed over Linux support for KSA. The community will get it running via Proton or similar, and it will run as well or better than a native Linux build without forking time/effort at RW.

Linux compatibility sorted and supported by the community is the right way forward: it lets Dean & Co. focus on the core game, and the Linux gearheads will do our part to make it work on our distro of choice. We have been shoehorning Windows binaries since the WINE days (also early 90's), and we'll continue to do it with KSA. If you want "works out of the box", that's what Windows is for. Linux (desktop at least) has always been for people who like to roll up their sleeves to make things work. Modern hand-hold releases like Ubuntu and Mint have made you all soft ;)
 
Greetings fellow penguins! I have dabbling with Linux since the mid 90s with slackware, been running Debian servers for decades, Fedora desktop on my laptop for years and testing out CachyOS on my main gaming rig for a few months now.

Like several here say, we'll get KSA running on Linux pretty quickly I think, most games runs without a hitch these days, there might be som ideosyncrasies with the Brutal framework that need some ironing out but can't imagine there be insurmountable problems. Looking forward to sink my teeth into it :)
 
I would also love native Linux support in whatever packaging is easiest for the team.

Been using Fedora since 39 now and while I do keep a dual boot, I'd love to avoid that in the future if possible. Until then props to whomever here ends up cracking the wine/proton stack needed to get Brutal playing nicely.
 
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I guess I am Linux only for about 9 years. I even finally dumped the virtual windows machine (virtualbox). I hadn't touched it for 3 years, so I could finally get rid of it.

I have been sticking to AMD for a while, now, Graphics and CPU, and actually haven't stumbled over games not running under linux for a while, now. I am very much looking forward to get my hands on a public build and have a go.

(Arch/Manjaro/Debian)
 
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Linux user here, mainly ubuntu and mint.
It would be nice if other Linux users showed themselves — just to get a sense of how many we are.

I salute the people of linux troubleshooting thread looking for a way 🫡
This is me showing myself. Hoping to see a linux build eventually. In the meantime I'll see what I can achieve through intermediary layers.
 
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Linux Mint is my daily driver so a Linux build would make sense for me. Whether that's a native client or verifying that it will run flawlessly in Proton, either would be good! I do have Windows 10 running in a VM but that's only for apps I literally need for work purposes. Otherwise, I run everything on Linux.

One thing to consider - Valve is pushing out SteamOS hardware this week - depending on how well they do with that, you might consider looking at SteamOS as a potential platform alongside Windows.

For Linux, a Flatpak or .deb package would be great! But I'd settle for the Windows version working flawlessly using Proton in Steam, honestly.
 
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Fortunately, the game runs fine in proton-cachyos launched within Lutris (I've yet to have a problem running any Windows games in proton-cachyos TBH, the CachyOS linux distribution based on Arch has been great). I had to install the required windowsdesktop-runtime-9.0.11-win-x64.exe to make it work but after that, setting lutris to launch /home/destinal/Games/ksa/drive_c/Program Files/Kitten Space Agency/KSA.exe and selecting "Solar System" a beautiful spacecraft appears and now I need to learn to fly it. :)
 
I'm using Debian 13.

I'd also like to see native support on Linux, perhaps via Proton.

But for Valve developers to make Proton compatible with KSA, the KSA developers absolutely must release a pre-alpha version of their game on Steam.

I hope things will move in that direction. I was a fan of KSP v1 and I'd love to be able to play KSA on Linux, I don't own a Windows machine...

Regards.
 
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would be really nice if they had a flatpak since it is supported basically on all distros, AUR package would be nice too)
As someone who is not a penguin head, what would people want to see from a hypothetical Linux build, assuming that RocketWerkz gets $20M or so to support a native build?

Targetting a specific distro? Flatpak vs snap vs appimage? Support for unique features that only Linux has?
 
Ubuntu on Laptop and soon that or Mint on my main PC.

I want to completely get rid of any Microsoft software.
Have you considered Debian? it is veeeery stable, and has all the same things (in terms of packages, and package managers) you might expect from Ubuntu or Mint since they are built on Debian. I think that SteamOS might also be a cool idea if you have an all AMD system
 
would be really nice if they had a flatpak since it is supported basically on all distros, AUR package would be nice too)
KSA is a commercial game, not a free one. So don't get your hopes up, there almost certainly won't be a Flatpack, AppImage, or even an AUR version...

If they release the pre-alpha on Steam soon, that will already be excellent !!
 
Debian 13.1 "Trixie"
AMD Ryzen 5 3600 6-Core Processor
40 GB RAM
NVIDIA Corporation AD106 [GeForce RTX 4060 Ti 16GB] (rev a1)
 
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Minty simpleton. Ditched the Windows 10 partition I was using for games last year when MS told me my machine couldn't go to 11...
 
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The game has been running super well inside Bottles for me. 1440p at 60-80fps
CachyOS on a 12900K and RTX 5070
irasponsible's thread has all the info needed to get it running on the current build with zero issues.
 
KSA is a commercial game, not a free one. So don't get your hopes up, there almost certainly won't be a Flatpack, AppImage, or even an AUR version...

If they release the pre-alpha on Steam soon, that will already be excellent !!
Actually, it is intended to be free (as in money, not as in FOSS), and they will not release it on Steam.

So unless they want the donation popups to be more visible than Flathub provides, it's totally reasonable for them to release it on Flathub—or they could just provide a .flatpakref with a bundled remote on their website.