Linux Discussion

Hey @Igor, I've renamed your thread from Linux Support to Linux Discussion in order to avoid confusion about this thread being for official Linux support (which isn't currently supported by the dev team for KSA).
 
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As someone who is not a penguin head, what would people want to see from a hypothetical Linux build, assuming that RocketWerkz gets $20M or so to support a native build?

Targetting a specific distro? Flatpak vs snap vs appimage? Support for unique features that only Linux has?
 
As someone who is not a penguin head, what would people want to see from a hypothetical Linux build, assuming that RocketWerkz gets $20M or so to support a native build?

Targetting a specific distro? Flatpak vs snap vs appimage? Support for unique features that only Linux has?
Most of us would be thrilled to simply run and play the game smoothly on the platform we use daily, avoiding all emulator trouble. KSP runs perfectly on Linux, it would be great if KSA did too!

A Tarball or script installer of the native build, or even Flatpak all make sense!
 
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Personally id just want an appimage. I know some people dont really like appimages, but it is just so much easier for developers than setting up a flatpak or distro specific installs.

Flatpak would be nice, absolutely never snap. ;)
As someone who is not a penguin head, what would people want to see from a hypothetical Linux build, assuming that RocketWerkz gets $20M or so to support a native build?

Targetting a specific distro? Flatpak vs snap vs appimage? Support for unique features that only Linux has?

Oh, also I run archBTW.
 
Flatpak I think would be ideal as there's a lot of problems with appimage mostly with how slow they have been at keeping it using modern library versions For quite a few years they were using versions of libraries that are incredibly out of support And at least major version behind
 
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I'll be happy with the same model KSP had (an archive with data and binaries), almost*.

Flatpack or not, I'll be running any closed source app through bwrap anyway, including stuff in wine.

"Installers" are just a bad design spilling over from Window$.

Packaging may be too tedious given the number of distros, (although if it is just a bunch of files in /usr/local it might be super easy, barely an inconvenience).

* Now about that "almost". KSP didn't have the distinction between RO and RW stuff. It did not forbid mods from writing to the game's dir, and many mods relied on that. I do not know if the main game ever relied on writing into main game dir, apart from the config file. But anyway this is practically DOS-level disregard for file permissions. Whatever distribution model Linux version of KSA will have, I would very much like it to support residing in a root-owned RO path and writing to designated home and runtime paths. Conforming to XDG hierarchy would be the best way of course, but any simplified bare minimum would do.

I don't use Arch, BTW.
 
Linux user here, mainly ubuntu and mint.

I've dabbled a bit with Mint. I loaded it onto an ancient Dell computer my grandpa gave me. Makes for a decent machine to obtain obscure 90s Chinese movies with. Other than that, Raspbian/RPiOS which is Linux based. (Someone will run this game from an RPi one day.) I've been considering loading something like Bazzite onto my main PC to mess around with too.

I am a little baby penguin compared to most of y'all I think.
 
I've been trying to run the game on Fedora, and sharing the ups and downs in this thread. If you're looking to run the game yourself on Linux, that's probably a good place to share your attempts and fixes!

Once we have a good way to get the game running on Linux, I'll update the main post there to be a 'how-to'. Main issue right now seems to just be graphics drivers - good luck to the first person trying to use an Nvidia card, lol.

As for distribution if we got a proper release - I'd hope for a simple executable like KSP?
I'd rather not deal with Flatpak or AppImage, I'm going to assume an .rpm is out-of-the question, and god knows how well trying to compile a C# tarball on Linux would go.

Maybe the userbase of KSA skews hard enough to Linux to make it worth their while? I honestly don't quite see how the math works for "we need $20,000,000 before we do Linux" - it seems pretty arbitrary.
 
I'm a Linux user myself, on Mint. I've had good luck with Steam Games on Proton, and... mixed results attempting to install emulators.

I'm a better user than a 'hacker', so if this game comes out on Linux, I'll be overjoyed, but I'll need some detailed install instructions.